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One More Take · Wiki

Tools

The edits, what each does to every script, and where you first get it.

The edits of the cutting room. Every edit changes every script on the set at once; things on a timer never move. A scene grants only some of the tools, each a set number of times. One edit takes a run of beats: each tool's card says how long a run it takes.

CUTOne CUT removes a run of any length from every script.
First granted: Dim Cavalier: The Walk Away (reel 1)Scenes that grant it: 85

In one line: nobody plays those beats.

The strip gets shorter: those beats are gone from every script at once. Everyone after them comes earlier, but things on a timer keep their beat, so a cut moves the cast against the timer.

A cut takes the same beats from every looping script, so it shifts each loop by a different amount: that is how you split two guards who walk in step.

The Edit Bay in Ounce Conjurer's Castle Guards: Changing of the Guard, with the CUT plate bottom left
Ounce Conjurer's Castle Guards: Changing of the Guard, ready to edit: the CUT plate sits bottom left, and the number on it is how many uses are left. Two lanes: Maelis on top, the castle guard under her, locked, so it follows the strip.
REPEATOne REPEAT plays a run of up to 8 beats twice.
First granted: Stony Climbs the Steps: One More Step (reel 1)Scenes that grant it: 62

In one line: everyone plays them twice.

Choose one of her steps and repeat it, and she takes that step twice. Repeating a wait only plays the wait twice.

Everyone else on a script repeats those beats too, so a guard's loop grows by the same beats.

The Edit Bay in Stony Climbs the Steps: One More Step, with the REPEAT plate bottom left
Stony Climbs the Steps: One More Step, ready to edit: the REPEAT plate sits bottom left, and the number on it is how many uses are left. The stagehand's lane under hers follows the strip, so a repeat plays its beats twice too.
REVERSEOne REVERSE plays a run of 2 to 8 beats last to first.
First granted: Worldwide Riddle Chap: Step, Then Wait (reel 1)Scenes that grant it: 37

In one line: everyone plays them last to first.

The beats play in the other order, but every move keeps its direction: a step right is still a step right, just at a different time.

Reverse fixes who else is there when she arrives: everyone's beats in that stretch swap order, not only hers.

The Edit Bay in Worldwide Riddle Chap: Step, Then Wait, with the REVERSE plate bottom left
Worldwide Riddle Chap: Step, Then Wait, ready to edit: the REVERSE plate sits bottom left, and the number on it is how many uses are left. The X under beat 3 is the blade's strike: where it comes down, as written.
FLIPOne FLIP turns steps around, open into shut, up to 8 beats.
First granted: Flying Nanny: Wrong Way Down (reel 2)Scenes that grant it: 28

In one line: left becomes right, up becomes down, open becomes shut.

Each beat in the stretch is turned round for every script, in the same order.

The Edit Bay in Commencement: Spinning Hallway: The Turning Hallway, with the FLIP plate bottom left
Commencement: Spinning Hallway: The Turning Hallway, ready to edit: the FLIP plate sits bottom left, and the number on it is how many uses are left. Two plates this time; the X under beat 7 is the door coming down.
HOLDOne HOLD adds 1 to 4 waits before the run: one per beat.
First granted: Plaything Tale: Let It Swing By (reel 2)Scenes that grant it: 38

In one line: everyone waits.

Pick 1 to 4 beats and press HOLD: that many waits go in front of them, one for each beat picked. Everyone on a script stops for those waits. Things on a timer keep going, and bolts already in the air keep flying, so a hold lets the timers catch up while the cast waits.

The Edit Bay in Plaything Tale: Let It Swing By, with the HOLD plate bottom left
Plaything Tale: Let It Swing By, ready to edit: the HOLD plate sits bottom left, and the number on it is how many uses are left. The brief line under the title says it: the sandbag is on a timer and keeps its beat, whatever you edit.
MOVEOne MOVE sets a run of up to 8 beats in another gap.
First granted: Grand Sprint: Custard Pies: The Pie Fight (reel 2)Scenes that grant it: 9

In one line: the same beats, played somewhere else in the take.

Pick the beats, press MOVE, then pick the gold line where they go. They leave every script at once and go back in at that line, for everyone, so the strip keeps its length.

Things on a timer keep their beat, so moving a pause to before a danger or after it changes what she meets when she gets there.

The Edit Bay in Grand Sprint: Custard Pies: The Pie Fight, with the MOVE plate bottom left
Grand Sprint: Custard Pies: The Pie Fight, ready to edit: the MOVE plate sits bottom left, and the number on it is how many uses are left. The scene's brief line names the tool: MOVE her duck after the pie flies.