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One More Take · Wiki

Cast

Maelis, the Director and the crew who fake every film.

The cast list as the game gives it, and the crew behind the camera. Portraits are renders of the game's own models; lines are quoted from the game.

Maelis VarnThe lead. Walks every scene exactly as written.
Role: the leadThe one you get to the X

Maelis is the lead in every film Follywood shoots, and the only professional in the building. Her script is her lane, the top row under the set: one frame for each beat. You never move her: you edit the film, and every edit changes every script at once.

Maelis follows her script, step by step, even into the trap.

Nobody is ever hurt. A failed take ruins the take, not the actor: she gets up, dusts off the flour and goes back to her first mark. Whatever the costume, she keeps her own look, so you can always find her on a crowded set.

In the briefing

Before a blast
“Maelis, look out, beat 5: the blast catches you.”
Before a butler
“Maelis: on beat 5, the butler gets you.”
Maelis Varn, red hair in a bun, red cloak over a teal dress, standing in an idle pose
Current in-game character model, rendered for this wiki in its idle pose.
Leopold VastlyThe Director, and the Director is you.
Role: the DirectorPlayed by: you

Leopold Vastly sits in a folding chair at the edge of the set with a megaphone: grand visions, tiny budget, endlessly patient with idiots, until he isn't. Your edits are his cut.

The boss's script ends badly for the hero. Everyone plays it as written. You're the Director. Change the film, not the set.

Before the first take of a scene he gives the briefing: the vision, then the budget, then one line for each performer with a script. You can skip it, turn it off, or replay it from Settings.

The vision, then the budget

A giant ape
“A giant ape shakes them off the log. It's Norris in a suit.”
A fin
“A fin by the jetty. It's a stagehand on a stool.”
A worm
“Maelis, mind beat 4: the worm gets you.”

Orders to the extras

Steve
“Now Steve, there and back, four beats a time.”
Hilda
“Hilda, pace down one and back, four beats a lap.”

Calls on set

A take starts
Rolling! Action!
A take fails
Cut!
She reaches her mark
Print it!
Leopold Vastly in a beret, long green coat and ochre scarf, raising his megaphone
Current in-game character model, rendered for this wiki in its megaphone pose.
Hobb WinchleyThe rigger: builds every blade, gate and trap.
Role: the riggerBuilds: blades, gates, stones, falling fronts

Hobb builds and sets every contraption on the floor: the blades, the gates, the stones and the falling fronts. Proud of each one, wounded when the Director cuts it.

The contraptions follow their own scripts, so your edits move them like everyone else.

On set

Stage blade
On its beat the blade comes down on its square. Be anywhere else. Its script follows your edits.
Portcullis
O raises the gate, C drops it, and it stays that way. It never drops on anyone. Its script follows your edits.

Answering back

A cut swing
“You cut my beautiful swing?”
A blade
“Took me all night, that blade.”
A gate
“I built that from a bed.”
A blade
“That's a precision instrument!”
A creaking door
“It creaks. That's atmosphere.”
Hobb Winchley in orange overalls and goggles, giving a thumbs-up
Current in-game character model, rendered for this wiki in its thumbs-up pose.
NorrisThe stagehand who runs the props on a timer.
Role: the stagehandWorks: the props on a timer

Norris moves the scenery, cheerfully, and gives an opinion whether or not anyone asked.

Norris works the props on a timer: the blasts, the falling fronts, the rising water. On a timer: it keeps its beat, whatever you edit. They are the fixed points of a scene: you can't move them, so you move Maelis against them.

In the briefing

A blast
“The powder cart is on a timer. Plan round it.”
Rising water
“Edit all you like: the wave won't wait.”
A hallway
“A hallway that won't stay put. Norris pushes it.”
Norris the stagehand in a blue shirt and brown overalls, standing in an idle pose
Current in-game character model, rendered for this wiki in its idle pose.
Pennick FretwellProducer. Counts every foot of film you shoot.
Role: the producerNever directs

Pennick frets about money, is terrified of the studio boss, and never directs. Pressed into the work now and then, never willingly.

Best lines

After a failed take
“That's another foot of film, Director.”
Any time
“We're over budget. Again.”

On set

  • Pennick holds the rope. Pennick has a cold.
  • The chandelier is a cartwheel with candles. Pennick lets go.
  • The cans are empty. Pennick still counts the cost of the paint.
Pennick Fretwell, balding, in a brown waistcoat and red bow tie, looking worried
Current in-game character model, rendered for this wiki in its worried pose.
Valerian GlossmantleThe star. Billed above the title. Does not do stairs.
Role: the starNever on set when it is dangerous

Valerian is never on set when it is dangerous, which is always. His chair follows the troupe from set to set, empty.

Every excuse is different

1
“Valerian's in his trailer.”
2
“Valerian is resting his profile.”
3
“Valerian's double will do the falling. And the walking.”
Valerian Glossmantle in a white dress uniform with gold epaulettes and a blue sash
Current in-game character model, rendered for this wiki in its idle pose.
Tumble OstrakStunt double. Takes every fall, in someone else's cloak.
Role: stunt doubleOn the strip in two scenes

Tumble does every fall, cheerfully, in borrowed costumes, and is secretly the best actor in the troupe.

Under the effect

  • The fireball is an orange cushion on a broom. Tumble runs it.
  • The gap is two planks and a mattress. Tumble stays on it.
  • The sea is blue cellophane. Tumble wears Valerian's coat.

With a script of their own

  • Onward Into Yesterday: The Lightning Plug
  • Nugget Scramble, Cliff Cabin: The Teetering Cabin

Best lines

Called up
“Tumble, you're up.”
Called up
“Stunt double to mark one!”
Tumble
“Again? Lovely.”
Tumble Ostrak, Maelis's double in the same red cloak and teal dress, with dark hair
Current in-game character model (Maelis's body in the stunt double's colours), rendered for this wiki in its idle pose.
Odd TamselClapper-boy. Says what everyone is thinking, loudly.
Role: clapper-boyCalls the scene and the take

Tamsel calls the scene and the take before every run, and loses count after take ten.

Best line

After take ten
“Scene... take eleven? Twelve. Rolling!”

On set

  • The lightning is Tamsel with a torch and a tin sheet.
  • The rocks are potatoes on strings. Tamsel swings them.
  • In Unworkable Errand: The Wire Drop, on the strip: “Tamsel, pace right one and back, four beats a lap.”
Odd Tamsel in mustard overalls with goggles pushed up, standing in an idle pose
Current in-game character model (the rigger's body in the clapper-boy's colours), rendered for this wiki in its idle pose.
The extrasSteve, Hilda, Barnaby, Old Fenn and Pip: every guard, gunman and ghost.
Role: every crowdFive of them

The same five extras play every crowd in every film: the guards, the gunmen, the butlers, the ghosts. Each keeps their own shape under the costume, so the guard in one film is the guard in the next. They take instructions very literally.

A guard walks his script. If Maelis walks into him or swaps squares with him, the take is over. Every extra repeats their own script: a guard on a short script walks the same loop again and again. A cut takes the same beats from everyone, so it shifts each loop by a different amount. Each extra has its own lane under hers; pick the extra on the set, or its lane, to read its script.

Orders

Steve
“Now Steve, there and back, four beats a time.”
Hilda
“Hilda: you go round, back here every six beats.”
Old Fenn
“Old Fenn: follow the chalk, twelve beats.”

Questions for the Director

A night guard
“Can I wave to my mum?”
A security guard
“What's my motivation, boss?”
A cardboard worm
“How long's a beat, roughly?”
The left gunman
“Which end does the flour come out?”
The near stall-keeper
“Do I get a line this time?”
A creature that listens
“Which end of the costume am I?”
An extra as a guard in a helmet two sizes too big, glaring
Current in-game character model, rendered for this wiki in its glaring pose.