Read the province’s 21 letters on one character.
The route to keep
What goes wrong
- Entering a letter’s area is not reading it.
- The vigil has a document-like interaction but is not one of the 21 letters.
- Keep this checklist per character; reads on different characters do not combine.
Where to walk
These are schematic maps, with north above the main road and the starting hub at the left. Numbered marks are the destinations, not the turns of a guaranteed clear path. Use the game’s Map to choose your way around terrain and enemies.
The Hollow Fields
- The Counting-Out Rhyme — beside the main road
- The Dike Drover's Board — south of the road
- The Orchard Letter Cache — south of the road
- The Field Roll — south of the road
- The Sexton's Letter — north of the road
The Tithe Woods
- The Drowned House — south of the road
- The Lane-Pilot's Fee List — south of the road
- The Recruit's Copybook — north of the road
- The Tithe-Road Ledger — north of the road
- The Boundary Dispute — south of the road
The Vane Tors
- Letter — north of the road
- Letter — north of the road
- Letter — south of the road
- Letter — south of the road
- Letter — south of the road
Vaneholt
- Letter — south of the road
- Letter — south of the road
- Letter — north of the road
- Letter — north of the road
- Letter — beside the main road
- Letter — south of the road
