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Trials of Bremarus · Wiki

Gameplay

Controls, the four moves every hero has, health and damage kinds.

How a fight works in the current build. The Start page has the menus into it.

Controls

The hero faces where the camera looks: the mouse or the right stick turns the camera, and the movement keys or the left stick walk in any direction without turning the hero.

ActionKeyboard and mousePad
MoveWASDLeft stick
LookMouseRight stick
Spells 1–51 2 3 4 5X, Y, B, RB, LB
RollSpaceA
DashShiftLT
BlinkFRT
ImmunityQD-pad up
Lock on to the bossTabD-pad down
PauseEscStart
Restart the fightRPause menu

The four moves every hero has

MoveWhat it doesCooldown
Roll4 m in 0.4 s. A physical hit that lands during the roll does no damage; fire does.5 s
DashRuns at 10 m/s instead of 7 for 1.5 s.10 s
BlinkAn instant jump of 15 m.11 s
Immunity1.5 s in which nothing hurts the hero.45 s

The four moves sit right of the spell bar, with their keys above them; a number on an icon is the seconds left on its cooldown.

Health and damage

Spells

Each hero has five spells on keys 1–5. The first four come back after their cooldown; the fifth is that hero's great spell and can be cast once per fight. Every class's spells, with pictures, are in the Codex.