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Trials of Bremarus · Wiki

Spells

All eighty spells, with a picture of each cast in the game.

All eighty spells, five per class, in class order. Key 5 is each class's great spell, cast once per fight. Damage is per hit before any modifier; the Proving Warden has 2,400 health. Each picture is a frame from the game's Codex practice yard.

Volatile FlaskAlchemist · Lobbed flask that bursts in a tiny area (about 1.5 m) where it lands
AlchemistKey 1FireCooldown 2 sDamage 15

Lobbed flask that bursts in a tiny area (about 1.5 m) where it lands.

Volatile Flask cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Acid PoolAlchemist · Thrown flask that lands at the aim point and leaves a pool (3 m, 4 s, 11 per second)
AlchemistKey 2NatureCooldown 5 sDamage 44

Thrown flask that lands at the aim point and leaves a pool (3 m, 4 s, 11 per second).

Acid Pool cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
CatalystAlchemist · Detonates the hero's pools (about 8 each) and heals the hero for as much as it dealt
AlchemistKey 3NatureCooldown 8 sDamage 16

Detonates the hero's pools (about 8 each) and heals the hero for as much as it dealt.

Catalyst cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
The MeasureAlchemist · Healing pool (4 m, 6 s)
AlchemistKey 4NatureCooldown 15 s

Healing pool (4 m, 6 s); 40 healing in total, shared by everyone standing in it.

The Measure cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
ElixirAlchemist · Every ally is healed for 60, wherever they stand
AlchemistKey 5NatureCooldown once per fight

Every ally is healed for 60, wherever they stand. Once per fight.

Elixir cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
ArrowBeastmaster · Bow shot, 25 m
BeastmasterKey 1PhysicalCooldown 2 sDamage 14

Bow shot, 25 m.

Arrow cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
BiteBeastmaster · The wolf bites whatever it is attacking
BeastmasterKey 2PhysicalCooldown 5 sDamage 42

The wolf bites whatever it is attacking.

Bite cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
ScentBeastmaster · A weak arrow
BeastmasterKey 3PhysicalCooldown 8 sDamage 16

A weak arrow; whatever it hits becomes the wolf's target from now on, until Scent hits something else or the target dies.

Scent cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Blood FrenzyBeastmaster · For 4 s your pets have 60% lifesteal: 60% of their damage heals you (pets cannot be hurt)
BeastmasterKey 4PhysicalCooldown 15 s

For 4 s your pets have 60% lifesteal: 60% of their damage heals you (pets cannot be hurt). Time it with Bite.

Blood Frenzy cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Call of the WildBeastmaster · Summons a huge dire bear for 20 s that cleaves everything around it for 15 per second
BeastmasterKey 5PhysicalCooldown once per fightDamage 15

Summons a huge dire bear for 20 s that cleaves everything around it for 15 per second. Once per fight.

Call of the Wild cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Bell StrikeBellringer · Punch combo over three casts: 13, 13, then a ringing third blow for 26 that hits…
BellringerKey 1PhysicalCooldown 2 sDamage 26

Punch combo over three casts: 13, 13, then a ringing third blow for 26 that hits everything within 3 m. The Codex shows the ringing third blow.

Bell Strike cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Flying KickBellringer · Flying kick that hits everything in a 6 m cone in front
BellringerKey 2PhysicalCooldown 5 sDamage 45

Flying kick that hits everything in a 6 m cone in front.

Flying Kick cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Requiem TollBellringer · Nova around the hero (4 m)
BellringerKey 3HolyCooldown 8 sDamage 20

Nova around the hero (4 m); the hero takes 30% less damage for 2 s.

Requiem Toll cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Bell WardBellringer · Allies within 5 m get a shield absorbing 20
BellringerKey 4HolyCooldown 18 s

Allies within 5 m get a shield absorbing 20.

Bell Ward cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Nine BellsBellringer · For 9 s a bell rings around the hero once per second, hitting everything within 4 m for 30
BellringerKey 5HolyCooldown once per fightDamage 30

For 9 s a bell rings around the hero once per second, hitting everything within 4 m for 30. Once per fight.

Nine Bells cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Axe SwingBerserker · Wide two-handed cleave in front
BerserkerKey 1PhysicalCooldown 2 sDamage 17

Wide two-handed cleave in front.

Axe Swing cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
WhirlwindBerserker · 2 s spin the hero can walk during
BerserkerKey 2PhysicalCooldown 5 sDamage 15

2 s spin the hero can walk during; hits everything around the hero three times: on cast, after 1 s and after 2 s (15 + 15 + 16).

Whirlwind cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Leap SlamBerserker · Leaps up to 8 m along the hero's aim
BerserkerKey 3PhysicalCooldown 8 sDamage 18

Leaps up to 8 m along the hero's aim. In the air the hero avoids ground-only hazards but not full-height ones. The landing burst slows enemies around by 50% for 2 s.

Leap Slam cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
BloodlustBerserker · For 5 s, 25% of the damage the hero deals heals the hero
BerserkerKey 4PhysicalCooldown 15 s

For 5 s, 25% of the damage the hero deals heals the hero.

Bloodlust cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
War CryBerserker · For 10 s, every ally's cooldowns run 50% faster
BerserkerKey 5PhysicalCooldown once per fight

For 10 s, every ally's cooldowns run 50% faster. Never touches once-per-fight spells. Once per fight.

War Cry cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Ice LanceCryomancer · Fast piercing lance
CryomancerKey 1FrostCooldown 2 sDamage 16

Fast piercing lance.

Ice Lance cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Glacial ShardCryomancer · Slow, heavy shard: lead the target
CryomancerKey 2FrostCooldown 5 sDamage 48

Slow, heavy shard: lead the target. Slows what it hits by 30% for 1 s.

Glacial Shard cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Frost NovaCryomancer · Nova around the hero (3 m) that slows enemies by 50% for 2 s
CryomancerKey 3FrostCooldown 8 sDamage 18

Nova around the hero (3 m) that slows enemies by 50% for 2 s.

Frost Nova cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Frost ShellCryomancer · Shield absorbing 30, on themselves only
CryomancerKey 4FrostCooldown 15 s

Shield absorbing 30, on themselves only. The Codex shows it for 6 s, then lets it shatter.

Frost Shell cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Ice AgeCryomancer · For 6 s, every enemy hazard on the floor freezes into ice and deals no damage, and all…
CryomancerKey 5FrostCooldown once per fight

For 6 s, every enemy hazard on the floor freezes into ice and deals no damage, and all enemy fire deals no damage. Anyone stepping onto the ice slides straight across it in the direction they entered, unable to steer until they reach the other side. Once per fight.

Ice Age cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Rivet GunEngineer · Three rivets in a cone (15 m), about 5.3 each
EngineerKey 1PhysicalCooldown 2 sDamage 16

Three rivets in a cone (15 m), about 5.3 each; aimed well or fired close, all three hit the boss.

Rivet Gun cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
RocketEngineer · Rocket that explodes in a 3 m area, 20 m
EngineerKey 2FireCooldown 5 sDamage 33

Rocket that explodes in a 3 m area, 20 m.

Rocket cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Grapple GunEngineer · Hook shot that pulls the hero 8 m to where it hits
EngineerKey 3PhysicalCooldown 8 sDamage 15

Hook shot that pulls the hero 8 m to where it hits. Mobility.

Grapple Gun cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
TurretEngineer · Plants a turret in front for 15 s
EngineerKey 4PhysicalCooldown 20 sDamage 75

Plants a turret in front for 15 s; it shoots enemies within 10 m of itself, 5 per second.

Turret cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Shrink RayEngineer · The boss shrinks for 8 s: its attack areas are 40% smaller and its hits deal 30% less…
EngineerKey 5PhysicalCooldown once per fight

The boss shrinks for 8 s: its attack areas are 40% smaller and its hits deal 30% less damage. Once per fight.

Shrink Ray cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
ShotHunter · Arrow
HunterKey 1PhysicalCooldown 2 sDamage 16

Arrow; +20% beyond 20 m (bonus not counted in the DPS).

Shot cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Piercing ShotHunter · Hold up to 1 s (a channel), release a heavy arrow
HunterKey 2PhysicalCooldown 5 sDamage 47

Hold up to 1 s (a channel), release a heavy arrow. +30% critical strike chance to pay for the hold (crits deal 2x, so about +30% on average; not counted in the DPS). The Codex shows a full hold.

Piercing Shot cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
DisengageHunter · Quick shot, then the hero leaps 8 m backwards
HunterKey 3PhysicalCooldown 8 sDamage 14

Quick shot, then the hero leaps 8 m backwards.

Disengage cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Hunter's MarkHunter · Marks whatever it hits for 6 s: the whole party deals 10% more damage to it (their own…
HunterKey 4PhysicalCooldown 15 sDamage 12

Marks whatever it hits for 6 s: the whole party deals 10% more damage to it (their own share shown).

Hunter's Mark cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Rain of ArrowsHunter · Arrows rain on an 8 m area for 4 s, slowing everything in it by 15%
HunterKey 5PhysicalCooldown once per fightDamage 250

Arrows rain on an 8 m area for 4 s, slowing everything in it by 15%. Once per fight.

Rain of Arrows cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Rivet StrikeIronsworn · Hammer blow in a short frontal arc
IronswornKey 1PhysicalCooldown 2 sDamage 17

Hammer blow in a short frontal arc.

Rivet Strike cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Anvil ThrowIronsworn · Hurls the hammer 15 m out and back, hitting everything along its path both ways (28 per…
IronswornKey 2PhysicalCooldown 5 sDamage 28

Hurls the hammer 15 m out and back, hitting everything along its path both ways (28 per pass). Rivet Strike is unusable while the hammer is away.

Anvil Throw cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Shield BashIronsworn · Shield shove in front
IronswornKey 3PhysicalCooldown 8 sDamage 16

Shield shove in front; for 2 s afterwards the hero takes 40% less damage.

Shield Bash cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Hold the LineIronsworn · For 3 s, the hero and allies behind the hero take 50% less damage
IronswornKey 4PhysicalCooldown 15 s

For 3 s, the hero and allies behind the hero take 50% less damage. A shimmering iron shield-wall arc on the floor marks the protected area behind the hero.

Hold the Line cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Iron OathIronsworn · For 6 s, nobody in the party can drop below 1 health
IronswornKey 5PhysicalCooldown once per fight

For 6 s, nobody in the party can drop below 1 health. Once per fight.

Iron Oath cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
SmiteLightbringer · Holy bolt
LightbringerKey 1HolyCooldown 2 sDamage 15

Holy bolt.

Smite cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
SunlanceLightbringer · 1.5 s beam channel
LightbringerKey 2HolyCooldown 5 sDamage 42

1.5 s beam channel; the hero can walk while channelling.

Sunlance cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Radiant BurstLightbringer · Nova (5 m)
LightbringerKey 3HolyCooldown 8 sDamage 16

Nova (5 m); allies inside heal 8.

Radiant Burst cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Prepared GroundLightbringer · Holy pool (4 m, 6 s): allies inside take 20% less damage and heal 3 per second
LightbringerKey 4HolyCooldown 15 s

Holy pool (4 m, 6 s): allies inside take 20% less damage and heal 3 per second.

Prepared Ground cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
DawnLightbringer · For 8 s, every ally takes 30% less damage and heals 4 per second
LightbringerKey 5HolyCooldown once per fight

For 8 s, every ally takes 30% less damage and heals 4 per second. Once per fight.

Dawn cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Bone SpearNecromancer · Piercing bone projectile
NecromancerKey 1ShadowCooldown 2 sDamage 16

Piercing bone projectile.

Bone Spear cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Raise DeadNecromancer · A skeleton rushes along the aim and fights for 13 s at 3.8 per second
NecromancerKey 2ShadowCooldown 5 sDamage 46

A skeleton rushes along the aim and fights for 13 s at 3.8 per second; the first ~1 s is spent running in, so about 46 per skeleton. With a 5 s cooldown, about 3 are up at once.

Raise Dead cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Corpse BurstNecromancer · Detonates all the hero's skeletons: each bursts for the damage it had left to deal plus 10
NecromancerKey 3ShadowCooldown 8 sDamage 16

Detonates all the hero's skeletons: each bursts for the damage it had left to deal plus 10; heals the hero 3 per skeleton.

Corpse Burst cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Bone ArmorNecromancer · Absorbs 10, plus 5 per living skeleton
NecromancerKey 4ShadowCooldown 15 s

Absorbs 10, plus 5 per living skeleton.

Bone Armor cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Army of the DeadNecromancer · Raises 5 skeletons for 10 s at 4 per second each: 200, made up by bursting them with…
NecromancerKey 5ShadowCooldown once per fightDamage 200

Raises 5 skeletons for 10 s at 4 per second each: 200, made up by bursting them with Corpse Burst at the right moment (+50). Once per fight.

Army of the Dead cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Fire BoltPyromancer · Bolt that adds a burn stack
PyromancerKey 1FireCooldown 2 sDamage 16

Bolt that adds a burn stack. Each stack burns for 6 s and then expires, at most 5 stacks.

Fire Bolt cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
CombustPyromancer · Detonates and consumes all burn stacks: 15 + 8 per stack
PyromancerKey 2FireCooldown 5 sDamage 15

Detonates and consumes all burn stacks: 15 + 8 per stack.

Combust cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Flame WallPyromancer · A wall of fire rises in front of the hero and rolls forward for 4 s, burning everything…
PyromancerKey 3FireCooldown 8 sDamage 10

A wall of fire rises in front of the hero and rolls forward for 4 s, burning everything it touches for 10, at most once per second per target.

Flame Wall cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Fire NovaPyromancer · Bursts around the hero, stunning everything it hits for 1 s
PyromancerKey 4FireCooldown 15 sDamage 9

Bursts around the hero, stunning everything it hits for 1 s.

Fire Nova cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
MeteorPyromancer · Lands 1.5 s after the cast where aimed, hitting everything in the area for 260 and…
PyromancerKey 5FireCooldown once per fightDamage 260

Lands 1.5 s after the cast where aimed, hitting everything in the area for 260 and doubling the burn stacks on each target hit. Once per fight.

Meteor cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Twin StabShade · Quick double stab
ShadeKey 1PhysicalCooldown 2 sDamage 17

Quick double stab.

Twin Stab cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Death MarkShade · Thrown knife (15 m) marks whatever it hits first (boss or add)
ShadeKey 2ShadowCooldown 5 sDamage 45

Thrown knife (15 m) marks whatever it hits first (boss or add); after 3 s the mark bursts for 45, plus 15% of everything the hero dealt to that target meanwhile.

Death Mark cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Fan of KnivesShade · Knives burst out all around the hero, reaching a little beyond melee range (about 6 m)
ShadeKey 3PhysicalCooldown 8 sDamage 20

Knives burst out all around the hero, reaching a little beyond melee range (about 6 m).

Fan of Knives cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Smoke VeilShade · Smoke cloud around the hero (4 m, 4 s): every attack that arrives on an ally inside has a…
ShadeKey 4PhysicalCooldown 20 s

Smoke cloud around the hero (4 m, 4 s): every attack that arrives on an ally inside has a 50% chance to miss.

Smoke Veil cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Coup de GrâceShade · One strike for 250 (doubled when the target is under 25%) that also marks it for 5 s: it…
ShadeKey 5PhysicalCooldown once per fightDamage 250

One strike for 250 (doubled when the target is under 25%) that also marks it for 5 s: it takes 25% more damage from every source. Once per fight.

Coup de Grâce cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
ThrustSpear-dancer · 7 m poke in a line for 17
Spear-dancerKey 1PhysicalCooldown 2 sDamage 17

7 m poke in a line for 17. While the spear is thrown, it becomes a 5 m kick for 13.

Thrust cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Spear ThrowSpear-dancer · Throws the spear 20 m and it sticks
Spear-dancerKey 2PhysicalCooldown 5 sDamage 21

Throws the spear 20 m and it sticks; press again to recall it. On the way back it hits everything in its path and slows it by 40% for 1 s.

Spear Throw cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
SweepSpear-dancer · Full-circle spear sweep (6 m) for 20
Spear-dancerKey 3PhysicalCooldown 8 sDamage 20

Full-circle spear sweep (6 m) for 20; 30% less damage taken for 1 s. While the spear is thrown, it becomes a round kick: 5 m, 17, slowing everything hit by 25% for 1 s.

Sweep cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
RhythmSpear-dancer · For 4 s the roll cools down in 1 s and every roll hits 7 around the hero
Spear-dancerKey 4PhysicalCooldown 15 sDamage 7

For 4 s the roll cools down in 1 s and every roll hits 7 around the hero.

Rhythm cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
SkyfallSpear-dancer · Leaps up and drives the spear down where aimed
Spear-dancerKey 5PhysicalCooldown once per fightDamage 280

Leaps up and drives the spear down where aimed; stuns the target for 5 s. Once per fight.

Skyfall cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Attuned SlashSpellblade · Sword slash dealing damage of the current element, with its effect: fire burns the target…
SpellbladeKey 1ElementCooldown 2 sDamage 17

Sword slash dealing damage of the current element, with its effect: fire burns the target for 3 more over 3 s; frost slows it by 20% for 2 s; storm arcs to one other enemy within 6 m for half damage.

Attuned Slash cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Element WaveSpellblade · A sword wave of the current element flies 12 m one way and hits everything in its line
SpellbladeKey 2ElementCooldown 5 sDamage 45

A sword wave of the current element flies 12 m one way and hits everything in its line. Nothing leaves the hero's hand, so Attuned Slash stays usable.

Element Wave cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Flame LungeSpellblade · Lunges 5 m along the aim and leaves a fire trail for 3 s: enemies touching it, or…
SpellbladeKey 3FireCooldown 8 sDamage 21

Lunges 5 m along the aim and leaves a fire trail for 3 s: enemies touching it, or standing right beside it, take 7 per second.

Flame Lunge cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
AttuneSpellblade · Switches the element and its stance: fire +10% damage, frost 20% less damage taken, storm…
SpellbladeKey 4ElementCooldown 0.5 s

Switches the element and its stance: fire +10% damage, frost 20% less damage taken, storm +15% move speed. Only 0.5 s between switches.

Attune cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Elemental StormSpellblade · For 8 s, every ally gets all three stance bonuses at once
SpellbladeKey 5ElementCooldown once per fight

For 8 s, every ally gets all three stance bonuses at once. Once per fight.

Elemental Storm cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
SparkStormcaller · Three crackling orbs in a spread
StormcallerKey 1StormCooldown 2 sDamage 16

Three crackling orbs in a spread.

Spark cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Called InStormcaller · Sky strike lands 1 s later where aimed (3 m)
StormcallerKey 2StormCooldown 5 sDamage 48

Sky strike lands 1 s later where aimed (3 m).

Called In cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Static FieldStormcaller · Zone (4 m, 5 s) zapping the boss
StormcallerKey 3StormCooldown 8 sDamage 20

Zone (4 m, 5 s) zapping the boss; allies inside get +20% critical strike chance.

Static Field cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
GaleStormcaller · Allies within 8 m move 25% faster for 4 s
StormcallerKey 4StormCooldown 15 s

Allies within 8 m move 25% faster for 4 s.

Gale cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Storm FrontStormcaller · Resets every ally's global move cooldowns (roll, dash, blink, immunity)
StormcallerKey 5StormCooldown once per fight

Resets every ally's global move cooldowns (roll, dash, blink, immunity); for 8 s every ally also moves 40% faster. Once per fight.

Storm Front cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Lightning BoltTotem Shaman · Bolt, 20 m, for 13
Totem ShamanKey 1StormCooldown 2 sDamage 13

Bolt, 20 m, for 13; if another enemy is nearby, it also arcs to it for 8 (not counted in the DPS).

Lightning Bolt cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Wasp TotemTotem Shaman · Totem 6 m ahead, spawns wasps for 5 s (9 per second)
Totem ShamanKey 2NatureCooldown 5 sDamage 45

Totem 6 m ahead, spawns wasps for 5 s (9 per second).

Wasp Totem cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Spirit WalkTotem Shaman · For 3 s, a spirit form: 30% faster, hitting everything around the hero once per second…
Totem ShamanKey 3NatureCooldown 10 sDamage 40

For 3 s, a spirit form: 30% faster, hitting everything around the hero once per second (about 13 per hit). No damage reduction.

Spirit Walk cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Renewal TotemTotem Shaman · Totem for 8 s: heals 4 per second to allies within 6 m
Totem ShamanKey 4NatureCooldown 18 s

Totem for 8 s: heals 4 per second to allies within 6 m.

Renewal Totem cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.
Ancestor TotemTotem Shaman · Totem for 8 s: allies within 8 m take 20% less damage and heal 5 per second
Totem ShamanKey 5NatureCooldown once per fight

Totem for 8 s: allies within 8 m take 20% less damage and heal 5 per second. Once per fight.

Ancestor Totem cast at the training dummies in the Proving Ring
In-game frame from the Codex, where the hero casts at training dummies.