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Spoilers ahead. Each boss guide names every ability of that boss and when it arrives. Guides contain solutions and may reveal encounters and progression.

Trials of Bremarus · Wiki

The Tithe

The tenth trial, a miser king whose gold you break: Treasure, Crown, Melt, Chalice of Plenty and Golden Wave.

Tenth trial · 2,200 health. The Counting Crypt is a round gothic vault with the Tithe squatting on his hoard in the middle; he never moves. A hit on him takes no health: it knocks gold off him, one coin for every 10 damage, flung towards whoever struck. Each coin a hero breaks on the floor costs him 15 health. Chests, chalices and coins left lying are his, and his Melt drinks them back as health. A new ability joins at 100, 80, 60, 40 and 20% health and none ever leaves.

The Tithe: a full fight, narrated

In the film: A female Pyromancer beats him 4 minutes 14 seconds after the pull. The Crown joins at 80%, the first Melt once his crowns are home after 60%, the Chalice of Plenty at 40% and one Golden Wave at 20%. The game's test player controls the hero.

He opens with “Nothing is certain but death and taxes.” He calls “Long live the king!” as his crowns take flight, “Liquid assets!” at each Melt, “A toast... to me.” at his first Chalice and “Count fast!” at each Golden Wave. Beaten, he says “Keep the change.”; a beaten party hears “Two certainties. You found both.” Boss voices in Settings controls the audio.

The five spells

FromSpellHow oftenDamageAnswer
100%Treasureevery 3.5 s15% physical, and a shove out of the circleStep out of the red circle, then break the chest
80%Crownevery 15 to 20 s, for 20 s32% physical under a crown's ringFollow the gold trail and keep off the crowns' path
60%Melt40 s after the last one ended20% a second in the lavaBreak the gold first, then reach an island
40%Chalice of Plentyevery 10 s20% physical on landing; the pool 15% a secondLeave the red circle, then the pool; break the chalice
20%Golden Waveevery 20 s40% physical for each wall that crosses youRoll, blink or go immune through each wall

Coins

He has no health to cut directly. Every blow knocks coins off him, one per 10 damage, into a cone towards the striker; damage over time, pets and turrets fill a meter that drops one coin per full 10. A coin breaks to any hit and takes 15 of his health with it, so the fight is hit him, then break what he drops. Nothing on the floor ever expires: coins, chests and chalices left lying wait for his Melt.

Treasure

From the pull, every 3.5 s, he throws a chest at every hero: a 1.6 m red circle marks the spot and the chest lands 1.4 s later for 15% physical, shoving everyone inside 0.6 m past the edge. It then stands solid. A chest has 50 health; broken, it spills a coin for every 20 damage it took. Left standing, it is his. Treasure pauses only while a Melt is out.

A red circle marking where a chest will land beside the hero, coins on the floor
Treasure: a chest for every hero, every 3.5 s.

Crown (from 80%)

Two crowns lift off him and fly a turning rosette round the crypt for 20 s; a gold trail on the floor shows where each will be 1.6 s ahead. The 2.2 m ring under a crown hits for 32% physical, at most once a second, and drops a coin where it hits. Because the rosette turns, no spot stays safe for the whole flight: read the trail and step aside. The crowns wait over him while a Golden Wave runs.

Two golden crowns flying low over the crypt floor with a gold trail ahead of them
Crown: the gold trail shows where the crowns go next.

Melt (from 60%)

He calls “Liquid assets!” and sinks into his gold; while he is melted he takes no hits and casts nothing else. Lava floods out across 85% of the floor at about 4.9 m/s, a little slower than you run, rests 3 s and drains back. It burns 20% a second. The dry islands, about 2 m across, are never marked in advance; with Warnings on the floor on, each lights only as the lava reaches it. Every piece of gold the lava reaches heals him: a coin its 15, a chest at least 45, a chalice most of what is left of it. One Melt heals at most 10% of his health, but everything it reaches is still drunk. Break the gold before he melts.

Molten gold flooding the crypt floor, the hero on a dry island
Melt: lava over most of the floor; find a dry island.

Chalice of Plenty (from 40%)

Every 10 s he throws a golden chalice at one hero. A 1.8 m red circle marks that hero's spot; 1 s later it lands upright for 20% physical and shoves everyone out of the circle. It fills as it flies, and 5 s after the throw it overflows: a pool of gold 2.5 m across spreads round its foot and burns 15% a second, with a second red circle a second before. The chalice has 100 health; broken, it spills four coins. Left for 15 s it sinks away, unless a Melt drinks it first.

A golden chalice landing on a red circle near the hero
Chalice of Plenty: it lands on the hero's spot.
Gold overflowing a chalice and spreading into a burning pool round its foot
The overflow: a burning pool spreads round the chalice.

Golden Wave (from 20%)

Every 20 s he calls “Count fast!” and two walls of coins rise through him across the whole crypt, splitting it into four; nothing is marked on the floor, the 2 s rise is the warning. Then they sweep half a turn in opposite directions in 4.5 s, so each wall crosses every spot once: 40% physical each, two crossings for everyone. Where the walls meet they close two quarters at once. Roll, blink or use an immunity through each wall.

Two tall walls of gold coins sweeping across the crypt
Golden Wave: two walls, two crossings.

Achievements

Besides the shared no-damage and Blind Faith achievements, the trial has two challenges of its own. The film earns neither: his three Melts drink 107 pieces of gold, and not every chest is broken within 20 seconds.

Not a Penny More
Defeat the Tithe after at least one Melt without him ever absorbing a coin, chest or chalice.

Clean Ledger
Defeat the Tithe with every treasure chest broken within 20 seconds of landing.

For Not a Penny More, clear the floor before each Melt: every coin, chest and chalice the lava reaches counts, even when he is at full health. A win before his first Melt does not count. For Clean Ledger, break each chest within 20 s of its landing; one his Melt drinks fails it. All of them: Achievements.

Tips

  • Every hit makes coins, and only broken coins hurt him. Spread your blows between him and the floor.
  • Break chests early: each is coins for you and a heal for him if it stays.
  • Before 60%, keep the floor clean; the first Melt comes once he reaches it and no crowns or wave are out.
  • In the Melt, move as soon as he sinks: the lava is slower than you, but not by much.
  • When the chalice lands, leave its foot before the overflow 5 s after the throw.
  • Save a roll, blink or immunity for the Golden Wave: you must cross two walls.