Sixteen classes, most playable as a man or a woman; the body changes only how the hero looks. Every hero has 100 health and the same four moves (roll, dash, blink, immunity); the class decides the five spells and how far from the boss it fights.
AlchemistAims at the floor: lobbed flasks that leave pools.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Volatile Flask | 1 | Fire | 2 s | 15 |
| Acid Pool | 2 | Nature | 5 s | 44 |
| Catalyst | 3 | Nature | 8 s | 16 |
| The Measure | 4 | Nature | 15 s | — |
| Elixir | 5 | Nature | once per fight | — |


BeastmasterA Veshrenn bound to one wolf: you choose its prey, it does the rest.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Arrow | 1 | Physical | 2 s | 14 |
| Bite | 2 | Physical | 5 s | 42 |
| Scent | 3 | Physical | 8 s | 16 |
| Blood Frenzy | 4 | Physical | 15 s | — |
| Call of the Wild | 5 | Physical | once per fight | 15 |


BellringerA wandering belfry penitent (the Bellringer of Morrowvane): hooded wool habit, bronze-bound fists that ring like struck bronze, sanctified hand-bells against what will not stay buried, a winter chill in the note.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Bell Strike | 1 | Physical | 2 s | 26 |
| Flying Kick | 2 | Physical | 5 s | 45 |
| Requiem Toll | 3 | Holy | 8 s | 20 |
| Bell Ward | 4 | Holy | 18 s | — |
| Nine Bells | 5 | Holy | once per fight | 30 |


BerserkerA bull-horned Braskvorn with one huge two-handed axe and no fear: spins into the boss and leaps over the floor's dangers.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Axe Swing | 1 | Physical | 2 s | 17 |
| Whirlwind | 2 | Physical | 5 s | 15 |
| Leap Slam | 3 | Physical | 8 s | 18 |
| Bloodlust | 4 | Physical | 15 s | — |
| War Cry | 5 | Physical | once per fight | — |


CryomancerArranges where things will be: slow, heavy shards you must aim ahead.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Ice Lance | 1 | Frost | 2 s | 16 |
| Glacial Shard | 2 | Frost | 5 s | 48 |
| Frost Nova | 3 | Frost | 8 s | 18 |
| Frost Shell | 4 | Frost | 15 s | — |
| Ice Age | 5 | Frost | once per fight | — |


EngineerA Thresvik tinker (the lore's gnome-like small folk): soot-fingered, gadgets patched past the point of safety; wins by placing them well.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Rivet Gun | 1 | Physical | 2 s | 16 |
| Rocket | 2 | Fire | 5 s | 33 |
| Grapple Gun | 3 | Physical | 8 s | 15 |
| Turret | 4 | Physical | 20 s | 75 |
| Shrink Ray | 5 | Physical | once per fight | — |


HunterThe one with a bow: damage grows with distance.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Shot | 1 | Physical | 2 s | 16 |
| Piercing Shot | 2 | Physical | 5 s | 47 |
| Disengage | 3 | Physical | 8 s | 14 |
| Hunter's Mark | 4 | Physical | 15 s | 12 |
| Rain of Arrows | 5 | Physical | once per fight | 250 |


IronswornA Krevorn Smith-Warden of Bremarus with hammer and shield: holds the line rather than chasing.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Rivet Strike | 1 | Physical | 2 s | 17 |
| Anvil Throw | 2 | Physical | 5 s | 28 |
| Shield Bash | 3 | Physical | 8 s | 16 |
| Hold the Line | 4 | Physical | 15 s | — |
| Iron Oath | 5 | Physical | once per fight | — |


LightbringerEverything she does is visible to everyone: holy light that hurts the boss and holds allies up.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Smite | 1 | Holy | 2 s | 15 |
| Sunlance | 2 | Holy | 5 s | 42 |
| Radiant Burst | 3 | Holy | 8 s | 16 |
| Prepared Ground | 4 | Holy | 15 s | — |
| Dawn | 5 | Holy | once per fight | — |


NecromancerA gravecaller with a bone spear and a few skeletons in tow. Boss attacks do not hit skeletons.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Bone Spear | 1 | Shadow | 2 s | 16 |
| Raise Dead | 2 | Shadow | 5 s | 46 |
| Corpse Burst | 3 | Shadow | 8 s | 16 |
| Bone Armor | 4 | Shadow | 15 s | — |
| Army of the Dead | 5 | Shadow | once per fight | 200 |


PyromancerPrecision sold as recklessness: stacks burns, then cashes them in.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Fire Bolt | 1 | Fire | 2 s | 16 |
| Combust | 2 | Fire | 5 s | 15 |
| Flame Wall | 3 | Fire | 8 s | 10 |
| Fire Nova | 4 | Fire | 15 s | 9 |
| Meteor | 5 | Fire | once per fight | 260 |


ShadeA Sashvarn cat-folk duellist with rooftop daggers: marks a target and cashes the mark in.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Twin Stab | 1 | Physical | 2 s | 17 |
| Death Mark | 2 | Shadow | 5 s | 45 |
| Fan of Knives | 3 | Physical | 8 s | 20 |
| Smoke Veil | 4 | Physical | 20 s | — |
| Coup de Grâce | 5 | Physical | once per fight | 250 |

Spear-dancerA long spear that reaches past melee, thrown and called back.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Thrust | 1 | Physical | 2 s | 17 |
| Spear Throw | 2 | Physical | 5 s | 21 |
| Sweep | 3 | Physical | 8 s | 20 |
| Rhythm | 4 | Physical | 15 s | 7 |
| Skyfall | 5 | Physical | once per fight | 280 |


SpellbladeA long-lived Iremnar with a sword re-forged each fight; its element is chosen, and changed, mid-fight.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Attuned Slash | 1 | Element | 2 s | 17 |
| Element Wave | 2 | Element | 5 s | 45 |
| Flame Lunge | 3 | Fire | 8 s | 21 |
| Attune | 4 | Element | 0.5 s | — |
| Elemental Storm | 5 | Element | once per fight | — |


StormcallerOwed a favour by the weather: calls strikes that land a beat later.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Spark | 1 | Storm | 2 s | 16 |
| Called In | 2 | Storm | 5 s | 48 |
| Static Field | 3 | Storm | 8 s | 20 |
| Gale | 4 | Storm | 15 s | — |
| Storm Front | 5 | Storm | once per fight | — |


Totem ShamanPlants carved totems from the bog and fights beside them.
Spells
Keys 1–5 on keyboard; X, Y, B, RB, LB on a pad. Damage is per hit before any modifier; the Proving Warden has 2,400 health.
| Spell | Key | Kind | Cooldown | Damage |
|---|---|---|---|---|
| Lightning Bolt | 1 | Storm | 2 s | 13 |
| Wasp Totem | 2 | Nature | 5 s | 45 |
| Spirit Walk | 3 | Nature | 10 s | 40 |
| Renewal Totem | 4 | Nature | 18 s | — |
| Ancestor Totem | 5 | Nature | once per fight | — |
