The six warbands, their regions, battlefield roles and warlords. Open an entry for the full roster overview.
The Raider BandsGreenwood Marches and Raider Warcamp · Raider Chief
A mixed human warband. Raider Curs and Border Raiders close the distance, Raider Slingers and Raider Shamans fire from range, Powder Bombers rush in and explode, and Raider Brutes are the heavy melee threat.
The Raider Chief is the faction warlord.
Members
Base values. On each ground, enemy health is multiplied by that ground's difficulty (a warlord's rises only half as fast) and damage by 0.48 + 0.40 × difficulty; stage twists stack on top. Melee damage is per second, landing in 0.4-second bites; ranged damage is per shot. A kind joins at the listed wave of each mission and stays in the mix. Names without an in-game label are descriptive.
| Enemy | Health | Speed | Damage | Joins | Notes |
|---|---|---|---|---|---|
| Raider Cur | 4 | 5.2 | 9 | Wave 1 | Fast melee |
| Border Raider | 8 | 3.4 | 13 | Wave 1 | Melee |
| Raider Slinger | 6 | 3.0 | 11 | Wave 2 | Ranged: 17 range, every 2.2 s |
| Powder Bomber | 6 | 4.2 | 30 | Wave 3 | Explodes on contact |
| Raider Brute | 34 | 2.3 | 24 | Wave 4 | Drops a health vial |
| Raider Shaman | 16 | 2.7 | 10 | Wave 5 | Ranged: 20 range, every 3.0 s |
| Raider Chief | 520 | 2.7 | 34 | Warlord ground, wave 6 | Warlord; drops a health vial |


The Ashen LegionGravepitch Hollow, Frostvault Deep and Sundered Ruins · Wight-King
Undead soldiers of the Old Empire. Draugr and Legionaries open the fight, Legion Archers fire from range, Velites dash in, Wraiths blink beside the Warden, Mummies soak damage, and Bulwarks turn frontal hits with a shield. Husk Golems appear only as elites or champions on stages with those twists.
The Legion also marches with other warbands: on stages 7, 11 and 12, and in the Dread from its third ground, its ranks join every swarm.
The Wight-King is the faction warlord.
Members
Base values. On each ground, enemy health is multiplied by that ground's difficulty (a warlord's rises only half as fast) and damage by 0.48 + 0.40 × difficulty; stage twists stack on top. Melee damage is per second, landing in 0.4-second bites; ranged damage is per shot. A kind joins at the listed wave of each mission and stays in the mix. Names without an in-game label are descriptive.
| Enemy | Health | Speed | Damage | Joins | Notes |
|---|---|---|---|---|---|
| Draugr | 12 | 3.8 | 12 | Wave 1 | Fast melee |
| Legionary | 22 | 2.9 | 15 | Wave 1 | Melee |
| Legion Archer | 10 | 2.8 | 10 | Wave 2 | Ranged: 18 range, every 2.4 s |
| Velite | 11 | 3.6 | 11 | Wave 3 | Dashes in from within 15 |
| Wraith | 15 | 2.6 | 13 | Wave 4 | Blinks to 4.5 from you when over 9 away, every 4.5 s |
| Mummy | 40 | 1.8 | 18 | Wave 5 | Drops a health vial |
| Bulwark | 52 | 1.95 | 19 | Wave 6 | Frontal shield halves hits |
| Husk Golem | 50 | 2.0 | 18 | Elites and champions only | Drops a health vial |
| Wight-King | 480 | 2.6 | 32 | Warlord ground, wave 6 | Warlord; drops a health vial |


The Grevnkeld WrackKresh Shallows · Tide Colossus
Coastal enemies: fast Crawlers and Thralls, with Harpooners and Sirens firing from range. Later waves add Raider Curs and Raider Slingers.
The Tide Colossus is the faction warlord.
Members
Base values. On each ground, enemy health is multiplied by that ground's difficulty (a warlord's rises only half as fast) and damage by 0.48 + 0.40 × difficulty; stage twists stack on top. Melee damage is per second, landing in 0.4-second bites; ranged damage is per shot. A kind joins at the listed wave of each mission and stays in the mix. Names without an in-game label are descriptive.
| Enemy | Health | Speed | Damage | Joins | Notes |
|---|---|---|---|---|---|
| Crawler | 6 | 4.4 | 10 | Wave 1 | Fast melee |
| Thrall | 8 | 3.6 | 11 | Wave 1 | Melee |
| Harpooner | 12 | 2.9 | 12 | Wave 2 | Ranged: 17 range, every 2.6 s |
| Siren | 16 | 2.6 | 9 | Wave 3 | Ranged: 20 range, every 3.0 s |
| Raider Cur | 4 | 5.2 | 9 | Wave 4 | Fast melee |
| Raider Slinger | 6 | 3.0 | 11 | Wave 5 | Ranged: 17 range, every 2.2 s |
| Tide Colossus | 500 | 2.5 | 34 | Warlord ground, wave 6 | Warlord; drops a health vial |


The Brendhal Cinder-OathSunscorch Waste and Brendvath · Demon Tyrant
Cinder Imps are quick fodder and Ashen Oni are the heavy hitters. Powder Bombers, Raider Shamans and Border Raiders reinforce the volcanic warband.
The Demon Tyrant is the faction warlord; its arrival banner calls it the Cinder Tyrant.
Members
Base values. On each ground, enemy health is multiplied by that ground's difficulty (a warlord's rises only half as fast) and damage by 0.48 + 0.40 × difficulty; stage twists stack on top. Melee damage is per second, landing in 0.4-second bites; ranged damage is per shot. A kind joins at the listed wave of each mission and stays in the mix. Names without an in-game label are descriptive.
| Enemy | Health | Speed | Damage | Joins | Notes |
|---|---|---|---|---|---|
| Cinder Imp | 7 | 4.0 | 10 | Wave 1 | Fast melee |
| Powder Bomber | 6 | 4.2 | 30 | Wave 1 | Explodes on contact |
| Ashen Oni | 40 | 2.4 | 22 | Wave 2 | Drops a health vial |
| Raider Shaman | 16 | 2.7 | 10 | Wave 3 | Ranged: 20 range, every 3.0 s |
| Border Raider | 8 | 3.4 | 13 | Wave 4 | Melee |
| Demon Tyrant | 560 | 2.5 | 36 | Warlord ground, wave 6 | Warlord; drops a health vial |


The Vrenkarn Husk-BandsBlackreed Mire, Korthveld and Skordaveth · Blight Colossus
A blighted warband. Draugr and Legionaries lead, Blight Stalkers blink beside the Warden, Corrupted Ents turn frontal hits, and Rot Trolls and Husk Golems are durable threats.
The Blight Colossus is the faction warlord.
Members
Base values. On each ground, enemy health is multiplied by that ground's difficulty (a warlord's rises only half as fast) and damage by 0.48 + 0.40 × difficulty; stage twists stack on top. Melee damage is per second, landing in 0.4-second bites; ranged damage is per shot. A kind joins at the listed wave of each mission and stays in the mix. Names without an in-game label are descriptive.
| Enemy | Health | Speed | Damage | Joins | Notes |
|---|---|---|---|---|---|
| Draugr | 12 | 3.8 | 12 | Wave 1 | Fast melee |
| Legionary | 22 | 2.9 | 15 | Wave 1 | Melee |
| Blight Stalker | 18 | 3.0 | 14 | Wave 2 | Blinks to 4.5 from you when over 9 away, every 4 s |
| Corrupted Ent | 55 | 1.9 | 20 | Wave 3 | Frontal shield: hits ×0.6 |
| Rot Troll | 60 | 2.2 | 20 | Wave 4 | Drops a health vial |
| Husk Golem | 50 | 2.0 | 18 | Wave 5 | Drops a health vial |
| Blight Colossus | 540 | 2.2 | 34 | Warlord ground, wave 6 | Warlord; drops a health vial |


The Skeldrenn Bound-OathAldraveth Reaches · Frost Giant
Highland fighters. Clan Berserkers and Border Raiders open, Clan Chargers dash at the Warden, and Raider Brutes and Raider Slingers fill the later waves.
The Frost Giant is the faction warlord.
Members
Base values. On each ground, enemy health is multiplied by that ground's difficulty (a warlord's rises only half as fast) and damage by 0.48 + 0.40 × difficulty; stage twists stack on top. Melee damage is per second, landing in 0.4-second bites; ranged damage is per shot. A kind joins at the listed wave of each mission and stays in the mix. Names without an in-game label are descriptive.
| Enemy | Health | Speed | Damage | Joins | Notes |
|---|---|---|---|---|---|
| Clan Berserker | 22 | 3.0 | 16 | Wave 1 | Melee |
| Border Raider | 8 | 3.4 | 13 | Wave 1 | Melee |
| Clan Charger | 46 | 2.6 | 24 | Wave 2 | Dashes in from within 16 |
| Raider Brute | 34 | 2.3 | 24 | Wave 3 | Drops a health vial |
| Raider Slinger | 6 | 3.0 | 11 | Wave 4 | Ranged: 17 range, every 2.2 s |
| Frost Giant | 640 | 2.3 | 40 | Warlord ground, wave 6 | Warlord; drops a health vial |
