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Spoilers ahead. Room guides solve each room completely, achievement guides lay out whole-journey routes, and the room list names every space of the journey. Guides contain solutions and may reveal encounters and progression.

Velstraven · Wiki

The ward register

Three routing rings on a protective register send their linkages to the wrong outlets, so the occupied refuge stays sealed.

A major room of chapter 5. When you walk in, the room card reads: The ward register keeps the occupied refuge sealed; no one inside can leave.

Narrated walkthrough

The ward register from its entranceNarrated video coming soon
The ward register: how to solve it

Getting there

Chapter 5, on the lowest floor, off the Deep protection complex hall through the arch signed The ward register.

What is wrong

Room card: "The ward register keeps the occupied refuge sealed; no one inside can leave." Three concentric selector rings each turn a routing elbow to one of four outlets. The outer ring routes the occupancy channel, the middle ring the heat-test channel and the inner ring the shared warning return. Two hand bellows in the side test bays prove a routing before the release catch will take it.

What you can work

Outer ring
Routes the occupancy channel; each turn moves its elbow to the next of four outlets.
Middle ring
Routes the heat-test channel.
Inner ring
Routes the shared warning return.
Occupancy test
A hand bellows that sends a wooden follower through the occupancy track.
Heat test
A hand bellows that sends a wooden follower through the heat-test track.
Release
The release catch; it engages only after both tests have run a safe routing.
Face
The register's sooted front, with wear lines crossing the ring seams (a reading aid).
Basin
A dry basin under the register, facing its lit underside (a reading aid).
Reading lamp
Optional light to read by.
Reading shutter
Optional second light angle.

Solution

A nudge

The elbow on the outer ring has to reach the linkage that opens the refuge. From where it starts, that outlet is two detents round.

The full solution
  1. Stand close in front of the register and Handle the Outer ring twice. Aim at the lower part of its rim; the card reads "E · interact" when it is within hand reach.
    The elbow on the outer ring has to reach the linkage that opens the refuge. From where it starts, that outlet is two detents round.
    What you see: "The ring turns its routing elbow to the next outlet." The card shows: the outer ring leads to the refuge opening.
  2. Handle the Middle ring once.
    The heat-test channel must close the test-bay shutter, so the hazard bay stays isolated.
    What you see: Card: the middle ring leads to the test-bay shutter.
  3. Handle the Inner ring three times.
    The warning return has to reach the warning flag. It starts on a closed bypass, three detents away.
    What you see: Card: the inner ring leads to the warning flag (3 of 4 put right).
  4. Handle the Occupancy test and wait until its wooden follower stops, about three seconds.
    The bellows pushes a follower through the present routing to prove it physically.
    What you see: "The hand bellows sends a wooden follower through the selected track."
  5. Handle the Heat test and wait the same way.
    Both channels must be proved. Only one follower runs at a time, so starting the second early cancels the first run.
    What you see: The same bellows line; its note then reads "Its follower has run the present routing to the end."
  6. Handle the Release.
    With both tests finished on the safe routing, the catch locks it in.
    What you see: "The safe routing catches. The occupied refuge stays open; the hazard bay remains isolated." Then "The ward register settled."

Other ways that work

Watch for

If it goes wrong

Achievements here

Spells used

Orient, Cleanse surface, Reveal traces, Redirect light.