Morass GamesWiki
Spoilers ahead. Room guides solve each room completely, achievement guides lay out whole-journey routes, and the room list names every space of the journey. Guides contain solutions and may reveal encounters and progression.

Velstraven · Wiki

Projection workshop

A roller lectern keeps rolling back down its rail and across the service hatch.

A small room of chapter 2. When you walk in, the room card reads: The teaching lectern rolls back across the service hatch.

Narrated walkthrough

Projection workshop from its entranceNarrated video coming soon
Projection workshop: how to solve it

Getting there

Chapter 2, first upper floor. Take the Teaching court and conservatory's west arch; the workshop is the first room, and its south passage leads on to the Cable winding room. Where its carriage is left matters to the court's enclosure gate (see watch).

What is wrong

"The teaching lectern rolls back across the service hatch." The Carriage's card: "The roller lectern sits at the foot of its sloping rail, across the service hatch; left free, it rolls back down to there." The Strip's card: "A stone strip under the brake shoe, glazed smooth with wear; a shoe dragging on it barely slows."

What you can work

Carriage
The roller lectern carriage on its sloping return rail.
Shoe
A broad brake shoe that its parking lever lowers onto the stone strip.
Strip
The stone strip under the shoe, glazed smooth with wear.
Hatch
The service hatch set in the back wall; it opens only with the carriage clear and still.

Solution

A nudge

The glazed strip gives the shoe almost no purchase. Grip surface lays a rough mat on it. The mat does nothing until the shoe is lowered onto it, so you can prepare it first.

The full solution
  1. Aim at the Strip and cast Grip surface (Fire + Growth + Water).
    The glazed strip gives the shoe almost no purchase. Grip surface lays a rough mat on it. The mat does nothing until the shoe is lowered onto it, so you can prepare it first.
    What you see: "A sealed traction mat forms on the strip beneath the brake shoe."
  2. Cast Draw (Wind + Will + Water) on the Carriage.
    The pull lasts about three seconds and hauls the lectern up its sloping rail into the level bay, clear of the hatch. While the pull lasts it stays pressed against the end of the rail.
    What you see: "The carriage moves along its rail."
  3. Straight away, while the carriage is still at the far end, Handle the Shoe.
    The parking shoe drops onto the rough mat. That friction is far stronger than the slope's pull, so the carriage stays where it is.
    What you see: "The parking shoe changes contact with the strip." Shoe card: "The shoe presses on a rough mat and holds against the slope."
  4. Handle the Hatch.
    The hatch opens only when the carriage is clear of it and standing still.
    What you see: "The clear service hatch catches open." Then "Projection workshop settled."

Other ways that work

Watch for

If it goes wrong

Achievements here

Spells used

Grip surface, Draw, Anchor.