Morass GamesWiki

Velstraven · Wiki

Elements

The five orb elements and every recipe each one is part of.

Every orb is one of five elements, and every recipe is three of them. Each element appears in 15 of the 35 recipes. The tables list them, so you can see which spells you can reach from an element you already have on your orbs.

WindOne of the five orb elements; 15 of the 35 recipes use it.
In 15 recipes

Wind is moving air and the forces it carries: currents, lift, draughts and pressure.

Air currents and lift: pulls (Draw), weight relief (Lighten, Buoyant support), level decks (Span), springy beds (Spring surface), droplet mirrors (Redirect light), the moving clouds and tones of Obscuring veil and Place sound, and every spell that moves the student (Boost jump, Rising draught, Hasten). It also cools Join's weld and resists motion in Stilling ward.

Old buttery: once the spit hearth burns, any aimed spell carrying Wind spins its vane (pale Wind seal). The four personal spells do not count.

When a spell led by Wind reaches nothing, the game says: “<Spell> stirs the air, finds nothing to carry and disperses.”

The 15 recipes with Wind

SpellOrbsShape
DrawWind · Water · WillThree different elements
LightenWind · Wind · WillTwo of one element and one of another
Draw off liquidWind · Water · WaterTwo of one element and one of another
JoinWind · Fire · FireTwo of one element and one of another
SpanWind · Growth · GrowthTwo of one element and one of another
Spring surfaceWind · Growth · WillThree different elements
Redirect lightWind · Wind · WaterTwo of one element and one of another
Obscuring veilWind · Fire · GrowthThree different elements
Reveal tracesWind · Fire · WaterThree different elements
Place soundWind · Growth · WaterThree different elements
Stilling wardWind · Will · WillTwo of one element and one of another
Boost jumpWind · Wind · FireTwo of one element and one of another
Rising draughtWind · Wind · WindPure: three of one element
HastenWind · Fire · WillThree different elements
Buoyant supportWind · Wind · GrowthTwo of one element and one of another
FireOne of the five orb elements; 15 of the 35 recipes use it.
In 15 recipes

Fire is heat and light. It warms, burns and flashes water to steam, but it cannot take heat away.

Heat, light and cutting: Heat, Sever, Join's weld, Expand's steam, Place light's blossom, Cleanse surface's hot scour, Grip surface's setting flash, Repeat motion's piston. With Will it becomes force (Directed impulse) and speed (Hasten).

Silent refectory and Old buttery: any aimed spell carrying Fire lights the Cold hearth, the Cold spit hearth and the opened brazier (ember seals). Boost jump and Hasten carry Fire but act only on you.

When a spell led by Fire reaches nothing, the game says: “<Spell> flares, finds nothing to catch and sputters out.”

The 15 recipes with Fire

SpellOrbsShape
Directed impulseFire · Fire · WillTwo of one element and one of another
Repeat motionFire · Will · WillTwo of one element and one of another
HeatFire · Fire · GrowthTwo of one element and one of another
Slick surfaceFire · Growth · WillThree different elements
Grip surfaceFire · Growth · WaterThree different elements
SeverFire · Fire · FirePure: three of one element
JoinWind · Fire · FireTwo of one element and one of another
ExpandFire · Fire · WaterTwo of one element and one of another
Place lightFire · Growth · GrowthTwo of one element and one of another
Obscuring veilWind · Fire · GrowthThree different elements
DecoyFire · Water · WillThree different elements
Reveal tracesWind · Fire · WaterThree different elements
Cleanse surfaceFire · Water · WaterTwo of one element and one of another
Boost jumpWind · Wind · FireTwo of one element and one of another
HastenWind · Fire · WillThree different elements
WillOne of the five orb elements; 15 of the 35 recipes use it.
In 15 recipes

Will is directed control: it holds, turns, binds and repeats, and can push with deliberate force. It cannot conjure matter out of nothing.

Control: holding (Suspend), turning (Orient), shoves (Directed impulse), guided pulls (Draw), repeated strokes (Repeat motion), shaped growth (Tether, Climbing growth, Conduit, Short traverse), the Decoy's figure and the Stilling ward's field.

Silent refectory: the violet seal belongs to the trolley, which only the four moving spells shift (Directed impulse, Draw, Suspend, Lighten).

When a spell led by Will reaches nothing, the game says: “<Spell> tightens around nothing and slips away.”

The 15 recipes with Will

SpellOrbsShape
Directed impulseFire · Fire · WillTwo of one element and one of another
DrawWind · Water · WillThree different elements
SuspendWill · Will · WillPure: three of one element
OrientWater · Will · WillTwo of one element and one of another
TetherGrowth · Growth · WillTwo of one element and one of another
LightenWind · Wind · WillTwo of one element and one of another
Repeat motionFire · Will · WillTwo of one element and one of another
Slick surfaceFire · Growth · WillThree different elements
Climbing growthWater · Water · WillTwo of one element and one of another
Spring surfaceWind · Growth · WillThree different elements
ConduitGrowth · Water · WillThree different elements
DecoyFire · Water · WillThree different elements
Stilling wardWind · Will · WillTwo of one element and one of another
HastenWind · Fire · WillThree different elements
Short traverseGrowth · Will · WillTwo of one element and one of another
GrowthOne of the five orb elements; 15 of the 35 recipes use it.
In 15 recipes

Growth is living plant matter: roots, vines, reeds and woven structures, grown within limits.

Living structure: root cuffs (Anchor), vine lines (Tether), struts (Brace), woven decks (Span), reed tubes and whistles (Conduit, Place sound), resin films (Slick and Grip surface), flame blossoms (Place light), float pods (Buoyant support) and the cold wick of Chill.

No teaching fitting answers to Growth alone.

When a spell led by Growth reaches nothing, the game says: “<Spell> reaches for something to root in and withers.”

The 15 recipes with Growth

SpellOrbsShape
AnchorGrowth · Growth · WaterTwo of one element and one of another
TetherGrowth · Growth · WillTwo of one element and one of another
HeatFire · Fire · GrowthTwo of one element and one of another
ChillGrowth · Water · WaterTwo of one element and one of another
Slick surfaceFire · Growth · WillThree different elements
Grip surfaceFire · Growth · WaterThree different elements
SpanWind · Growth · GrowthTwo of one element and one of another
BraceGrowth · Growth · GrowthPure: three of one element
Spring surfaceWind · Growth · WillThree different elements
ConduitGrowth · Water · WillThree different elements
Place lightFire · Growth · GrowthTwo of one element and one of another
Obscuring veilWind · Fire · GrowthThree different elements
Place soundWind · Growth · WaterThree different elements
Short traverseGrowth · Will · WillTwo of one element and one of another
Buoyant supportWind · Wind · GrowthTwo of one element and one of another
WaterOne of the five orb elements; 15 of the 35 recipes use it.
In 15 recipes

Water is flow and buoyancy, and water as liquid, ice or mist. It brings ordinary water, never other substances.

Water itself and its phases: doses (Supply liquid), lifting it away (Draw off liquid), ice holds (Climbing growth), frost (Chill), steam (Expand), mist (Decoy, Reveal traces), hot scouring (Cleanse surface), and the water that swells Anchor's roots and balances Orient's turn.

Silent refectory: only Supply liquid fills the Dry rinse basin (blue seal). Old buttery: any aimed spell carrying Water, except Chill and Draw off liquid, soaks the flagstone's seam; then only Chill heaves it (frost seal).

When a spell led by Water reaches nothing, the game says: “<Spell> gathers, finds nothing to wet and splashes apart.”

The 15 recipes with Water

SpellOrbsShape
DrawWind · Water · WillThree different elements
OrientWater · Will · WillTwo of one element and one of another
AnchorGrowth · Growth · WaterTwo of one element and one of another
ChillGrowth · Water · WaterTwo of one element and one of another
Supply liquidWater · Water · WaterPure: three of one element
Draw off liquidWind · Water · WaterTwo of one element and one of another
Grip surfaceFire · Growth · WaterThree different elements
ExpandFire · Fire · WaterTwo of one element and one of another
Climbing growthWater · Water · WillTwo of one element and one of another
ConduitGrowth · Water · WillThree different elements
Redirect lightWind · Wind · WaterTwo of one element and one of another
DecoyFire · Water · WillThree different elements
Reveal tracesWind · Fire · WaterThree different elements
Place soundWind · Growth · WaterThree different elements
Cleanse surfaceFire · Water · WaterTwo of one element and one of another