Morass GamesWiki
Spoilers ahead. Room guides reveal exact scripts and solutions. The codex describes later spells, creatures and regions. Guides contain solutions and may reveal encounters and progression.

Scripts of Power · Wiki

Outside Her Quarter

Rune-blade achievement route, verified by replay: Win Medusa with no petrified hits and no stun.

For Rune-blade in Medusa (The Glasswing steppe, room 140). This guide earns Outside Her Quarter. The Steam and mobile builds track achievements; the web build does not.

Not filmed yet. This route was checked by replaying it through the game’s own achievement judge, which awarded the achievement, but no video of it exists. The turn list below is read from that replay.

The rule

Win Medusa (room 140); zero Medusa guard-blocked hit attempts and zero hero stun applications from her gaze; directly damage her during at least two different facing quarters. No wall-clock speed condition.

Before you begin

The verified run used the Rune-blade kit after 139 draft picks, one for each earlier room, in the order below. Every pick is one the game offered at that point. A different draft gives a different kit, and the script may then need changes.

Show the 139 draft picks
  1. Reaping cut (spell)
  2. Finisher (passive upgrade)
  3. Rune flare (spell)
  4. Honed edge (passive upgrade)
  5. Chain lash (spell)
  6. Spiked runes (passive upgrade)
  7. Mend stone (spell)
  8. Spiked runes (passive upgrade)
  9. Mend stone (spell)
  10. Honed edge (passive upgrade)
  11. Lunge (spell)
  12. Finisher (passive upgrade)
  13. Thunder blade (spell)
  14. Finisher (passive upgrade)
  15. Stone sigil (spell)
  16. Chain lash mastery (passive upgrade)
  17. Chain lash (spell)
  18. Spiked runes (passive upgrade)
  19. Mend stone (spell)
  20. Spillover (passive upgrade)
  21. Sweep (spell)
  22. Dazzle (passive upgrade)
  23. Magnet rune (spell)
  24. Full cells (passive upgrade)
  25. Dull bolt (spell)
  26. Spiked runes (passive upgrade)
  27. Chain lash (spell)
  28. Chain lash mastery (passive upgrade)
  29. Rune spike (spell)
  30. Lasting dull (passive upgrade)
  31. Mending rune (spell)
  32. Finisher (passive upgrade)
  33. Binding rune (spell)
  34. Spillover (passive upgrade)
  35. Chain lash (spell)
  36. Lasting dull (passive upgrade)
  37. Ward burst (spell)
  38. Lasting dull (passive upgrade)
  39. Reaping cut (spell)
  40. Full cells (passive upgrade)
  41. Sweep (spell)
  42. Swift edge (passive upgrade)
  43. Hamstring (spell)
  44. Dull bolt mastery (passive upgrade)
  45. Stone sigil (spell)
  46. Dull bolt mastery (passive upgrade)
  47. Chain lash (spell)
  48. Dull bolt mastery (passive upgrade)
  49. Rune trap (spell)
  50. Rune skin (passive upgrade)
  51. Shockwave (spell)
  52. Swift edge (passive upgrade)
  53. Rebuke (spell)
  54. Finisher (passive upgrade)
  55. Leap cut (spell)
  56. Full cells (passive upgrade)
  57. Chain lash (spell)
  58. Clean kill (passive upgrade)
  59. Leap cut (spell)
  60. Dazzle (passive upgrade)
  61. Rune throw (spell)
  62. Blood rune (passive upgrade)
  63. Spear form (spell)
  64. Binding rune mastery (passive upgrade)
  65. Leap cut (spell)
  66. Binding rune mastery (passive upgrade)
  67. Discharge rune (spell)
  68. Blood rune (passive upgrade)
  69. Binding rune (spell)
  70. Straight current (passive upgrade)
  71. Magnet rune (spell)
  72. Dazzle (passive upgrade)
  73. Drain rune (spell)
  74. Sweep mastery (passive upgrade)
  75. Stone sigil (spell)
  76. Stone brand (passive upgrade)
  77. Shove line (spell)
  78. Spear form mastery (passive upgrade)
  79. Whirlwind (spell)
  80. Thick hide (passive upgrade)
  81. Executioner (spell)
  82. Brace (passive upgrade)
  83. Crescent (spell)
  84. Long daze (passive upgrade)
  85. Disarm (spell)
  86. Straight current (passive upgrade)
  87. Bleeding cut (spell)
  88. Ward mend (passive upgrade)
  89. Hammer rune (spell)
  90. Straight current (passive upgrade)
  91. Cross cut (spell)
  92. Chain lash mastery (passive upgrade)
  93. Rushing sweep (spell)
  94. Blood rune (passive upgrade)
  95. Sealing cross (spell)
  96. Hammer rune mastery (passive upgrade)
  97. Thunder blade (spell)
  98. Thirsty blade (passive upgrade)
  99. Ricochet rune (spell)
  100. Stone brand (passive upgrade)
  101. Rune leap (spell)
  102. Clean kill (passive upgrade)
  103. Thunder lunge (spell)
  104. Blood rune (passive upgrade)
  105. Ward rune (spell)
  106. Sweep mastery (passive upgrade)
  107. Ward burst (spell)
  108. Quick rune trap (passive upgrade)
  109. Hamstring (spell)
  110. Hammer rune mastery (passive upgrade)
  111. Flying blade (spell)
  112. Dull bolt mastery (passive upgrade)
  113. Ward rune (spell)
  114. Keen eye (passive upgrade)
  115. Slow mend (spell)
  116. Pinned prey (passive upgrade)
  117. Snare rune (spell)
  118. Cross cut mastery (passive upgrade)
  119. Chain lash (spell)
  120. Stonework (passive upgrade)
  121. Pommel strike (spell)
  122. Long watch (passive upgrade)
  123. Bulwark (spell)
  124. Ward mend (passive upgrade)
  125. Snare rune (spell)
  126. Chain lash mastery (passive upgrade)
  127. Executioner (spell)
  128. Brace (passive upgrade)
  129. Run-through (spell)
  130. Stone brand (passive upgrade)
  131. Charged floor (spell)
  132. Chain lash mastery (passive upgrade)
  133. Stone sigil (spell)
  134. Dazzle (passive upgrade)
  135. Rune leap (spell)
  136. Hammer rune mastery (passive upgrade)
  137. Ward pulse (spell)
  138. Blood rune (passive upgrade)
  139. Shove line (spell)

The script

face up
cast rune leap
face right
cast thunder lunge
face right
cast chain lash
face right
cast shove line
face right
cast chain lash
face up
cast sweep
face right
cast chain lash
face right
cast thunder lunge
face right
cast reaping cut
face right
cast lunge
step right
face right
cast rune leap
face down
cast lunge
face down
cast chain lash
face down
cast lunge

Enter it exactly as shown, keeping the indentation, and press Play. The verified run took 15 turns, 29 executed instructions and 29 rows and finished with 52 HP.

Turn by turn

  1. Turn 1: Cast Rune leap.
  2. Turn 2: Cast Thunder lunge. Thunder lunge hits the Medusa for 12.
  3. Turn 3: Cast Chain lash. Chain lash hits the Medusa for 23.
  4. Turn 4: Cast Shove line. Shove line hits the Medusa for 4; Shove line hits the Glasswing harpy for 5.
  5. Turn 5: Cast Chain lash. Chain lash hits the Medusa for 23; Chain lash hits the Glasswing harpy for 16; Chain lash hits the Glasswing harpy for 19; Thorns hits the Glasswing harpy for 4.
  6. Turn 6: Cast Sweep. Sweep hits the Glasswing harpy for 19 and it dies; Sweep hits the Glasswing harpy for 13.
  7. Turn 7: Cast Chain lash. Chain lash hits the Medusa for 23; Chain lash hits the Glasswing harpy for 8 and it dies.
  8. Turn 8: Cast Thunder lunge. Thunder lunge hits the Medusa for 15.
  9. Turn 9: Cast Reaping cut. Reaping cut hits the Medusa for 23.
  10. Turn 10: Cast Lunge. Lunge hits the Medusa for 17 and it dies.
  11. Turn 11: Step right.
  12. Turn 12: Cast Rune leap.
  13. Turn 13: Cast Lunge. Lunge hits the Basilisk for 14; Thorns hits the Basilisk for 4.
  14. Turn 14: Cast Chain lash. Chain lash hits the Basilisk for 27; Thorns hits the Basilisk for 4.
  15. Turn 15: Cast Lunge. Lunge hits the Basilisk for 17 and it dies.

What to watch

  • No hit on Medusa may be blocked, and her gaze must never stun the hero. The verified run ends with 52 HP.
  • Medusa has to take direct damage in at least two different facing quarters. The verified run damages her with Thunder lunge, Chain lash, Shove line, Reaping cut and Lunge on turns 2 to 10, and kills the harpies and the basilisk afterwards.

If it does not unlock

The achievement is checked on a replay of a won run. Win the room with a script that follows the rule above; a run that does not meet every clause wins the room and earns nothing.