Everything on a set that can end a take, and the devices Maelis works to get past them. Most follow a script, so your edits move them too; the ones on a timer never move.
GuardA guard walks his script. If Maelis walks into him or swaps squares with him, the take is over.
First on set: Ounce Conjurer's Castle Guards: Changing of the Guard (reel 1)Scenes with it: 60Fail card: Caught!
- When the take goes wrong
- An extra tackles her. Both sit up and glare.

MonsterSomething big walks its script. If Maelis touches any part of it, the take is over.
First on set: Swamp Fellow: The Dragon (reel 8)Scenes with it: 2

MarksmanOn its beat the marksman fires one bolt straight ahead. Bolts fly a square a beat until something stops them.
First on set: Undaunted Archery Contest: Already Fired (reel 4)Scenes with it: 8Fail card: Shot!
- When the take goes wrong
- A bolt through her hat. She is unimpressed.

Stage bladeOn its beat the blade comes down on its square. Be anywhere else. Its script follows your edits.
First on set: Worldwide Riddle Chap: Step, Then Wait (reel 1)Scenes with it: 14Fail card: Struck!
- When the take goes wrong
- Thwap. A cardboard dent in her hat.

PortcullisO raises the gate, C drops it, and it stays that way. It never drops on anyone. Its script follows your edits.
First on set: Gallery Bones After Dark: Backwards Entrance (reel 2)Scenes with it: 17

PitMaelis falls in. Everyone else stops at the edge.
First on set: Spreadsheet: The Rooftop Leap (reel 6)Scenes with it: 3Fail card: Fell!
- When the take goes wrong
- Down the trapdoor. A hand holds up her hat.

Pressure plateA barred gate stands open only while someone stands on its plate.
First on set: Ninnies' Treasure Map: The Boulder (reel 5)Scenes with it: 6Fail card: The way was shut!

Key and lockThe lock opens for good once Maelis has stood on the key.
First on set: Alison Through an Odd Door: The Very Small Door (reel 4)Scenes with it: 4

TripwireA tripwire catches Maelis only if she walks into it the way it is strung.
First on set: Whistle, Wire and Flour: On the Whistle (reel 3)Scenes with it: 10Fail card: Tripped!
- When the take goes wrong
- Red wool. A bell. The cat runs off.

Falling frontOn its beat the whole front falls. Stand in the window.
First on set: Dim Cavalier: The Walk Away (reel 1)Scenes with it: 24Fail card: Squashed!
- When the take goes wrong
- Flattened. She climbs out through the window, too late.

PendulumThe pendulum swings on a timer: it keeps its beat, whatever you edit.
First on set: Plaything Tale: Let It Swing By (reel 2)Scenes with it: 12Fail card: Swept!
- When the take goes wrong
- The swing spins her right off her mark.

Crumbling floorCrumbling floor: it gives way on its beat, or a moment after someone steps off it.
First on set: Glass Under Her Feet: The Rotten Skylight (reel 2)Scenes with it: 32

Rising waterThe water rises a row at a time, on a timer. Be out of its way.
First on set: Hen Dash: Coop Fence Escape: Keep the Guard Penned (reel 3)Scenes with it: 18

Rolling stoneOnce it starts, the stone keeps rolling through every edit. Be faster.
First on set: Taciturn Gent's Saloon Brawl: The Saloon Doors (reel 2)Scenes with it: 21Fail card: Flattened!
- When the take goes wrong
- Flat as a pancake. A stagehand peels her up.
