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Spoilers ahead. The achievement list names the bosses and places of all four regions; the five achievements that would give the story away are sealed. Guides contain solutions and may reveal encounters and progression.

Morrowvane · Wiki

An Unblemished Column

Win the final audit without going down at any point in this journey.

Win the final audit without going down at any point in this journey.

Prepare between the required fights

  1. Start a fresh character and keep your flask available. This challenge forbids going down; taking damage, drinking and completing optional activities are allowed.
  2. Follow the main quest tracker, read each hub’s board and clear manageable enemies before approaching its named fights. After combat, equip better dropped gear and fill the passive slots your level permits.
  3. For the Hollow Fields use the existing deathless-region route and Old Sexton guide. In later regions identify the boss windup, leave its attack area first, and spend damage only after reaching safe ground.
  4. If a fight becomes unsafe, retreat and recover before returning. Never trade your final life for one more cast. Continue until the final audit is won; this is the actual check point for the campaign’s deathless achievement.
An Unblemished Column shown as earned in the successful Huntsman profile
The successful Huntsman profile records the full campaign’s deathless achievement.

What goes wrong

The successful Huntsman build

The verified character keeps Ledger Nock, Hailstorm Volley, Quick Retreat and Kill Order. Its chosen passives grow with the available slots: Bowyer’s Craft first; Hunter’s Focus and Killing Draw when more slots open; then Woodsman’s Grit, Thick Boughs, Boiled Leather and Weathered Hide. Equip useful life and defensive drops between fights rather than keeping the starting outfit.

Use Quick Retreat to make room when a named enemy closes. Fire between its windups, and let health orbs and quiet recovery restore life before the next hunt. The final audit in this run requires three draughts; avoiding potions would add an unnecessary restriction. The run also earns The Flock Intact, so the animal hunts are left open.