
The Strongroom Cracked
Solved the case of The Strongroom Theft.
Patron: Halvik Storn, in Dreskmark Market Square. The sheet asks for Culprit, Motive, Method. Each answer must rest on a finding; a lead only points you onward.
Usually heard from Maret (“Ask Maret which stories are still untidy”), or Halvik Storn (one matter at a time, while no other case is open). You need not wait for it: a case enters your casebook as soon as you hold one of its facts.
Gather the proof
Keep the order: a topic only appears once you hold the lead or the item it needs.
The answer
Show the case sheet
| Question | Answer | Proved by |
|---|---|---|
| Culprit | Sef Varr | Alibi Broken; Copied Key |
| Motive | Clear Concord Debt | Varr Debt |
| Method | Copied The Key | Copied Key |

The trap
These are true findings that point at the wrong story. Presenting a sheet built on them costs a segment of the day and the clean pass.
- Kessa Carries Keys makes a wrong sheet presentable (Culprit: Kessa Doan, Method: Used Her Key). “The scullion Kessa Doan carries the pantry keys, and so had honest cause to be up and about the back of the house — hard by the strongroom — the night of the theft.”
- Skee Key makes a wrong sheet presentable (Culprit: Harlon Skee, Motive: Clear Gambling Debt). “The night-steward Harlon Skee holds one of the three true strongroom keys, and owes at the tables more than a steward's wage will ever clear.”
Close the case
Stand beside Halvik Storn and present. When the sheet holds, Halvik Storn offers courses; the case closes, and The Strongroom Cracked unlocks, once you commit to one. Any course counts; they differ in the morale and marks shown beside each. This run chose Convict.
