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Places

The seven places of Dreskmark.

The seven places of Dreskmark, their doors, and who you find in each. Scene pictures are screenshots from the game.

Dreskmark River DocksWhere you arrive: the river wharf where Concord barges tie up and the unloading crews call their tallies.
2 peopleDoors to: Dreskmark Bond-House, Dreskmark Market Square

You came up the river on the dawn boat, Reeve Storn's summons still folded in your sleeve: the grain store at the river-mill burned, and it was set, not chanced — he wants the hand behind it. The wharf smells of tar, wet rope, and river-water gone stale in the low-tide reeds; Concord barges creak at their tie-lines while the unloading crews call tallies across the boards, and gulls work the spillage between the crates.

Dreskmark River Docks in the game's 3D view
Dreskmark River Docks: a screenshot from the game.
Dreskmark Market SquareThe market square at the heart of Dreskmark, with doors to the docks, the river-mill, the Tarnished Coin and the physic-stall. Reeve Storn keeps his post here.
7 peopleDoors to: Dreskmark River-Mill, The Tarnished Coin, Dreskmark River Docks, Dreskmark Physic-Stall

The market square is close and crowded — folk stand thick in the lanes, and you must step around them to pass. Reeve Halvik Storn keeps his post on the square's north side, hard beside the landward door down to the docks; make for that door and he is the man standing next to it.

Dreskmark Market Square in the game's 3D view
Dreskmark Market Square: a screenshot from the game.
Dreskmark River-MillThe river-mill whose grain store burned: the fire the reeve summoned you to answer.
4 peopleDoors to: Dreskmark Market Square, The River Culvert

The mill runs on two floors — the grinding floor below and the upper works above, the two linked only by the left passage along the sluice wall.

Dreskmark River-Mill in the game's 3D view
Dreskmark River-Mill: a screenshot from the game.
The Tarnished CoinThe Tarnished Coin, the town's inn and its readiest ear.
2 peopleDoors to: Dreskmark Market Square

The Tarnished Coin keeps its own weather — low beams, a banked hearth, the sour-warm smell of old ale worked into the boards. The talk drops a notch as you cross the floor, then closes up again behind you.

The Tarnished Coin in the game's 3D view
The Tarnished Coin: a screenshot from the game.
Dreskmark Bond-HouseThe Concord customs-and-bond warehouse on the lower wharf, reached from the docks, where sealed lots are weighed, bonded and locked overnight.
3 peopleDoors to: Dreskmark River Docks

The room keeps a ledgered quiet — lamplight on iron-banded chests, the dry smell of wax and old paper, the weigh-scale resting under its brass. Here the clerks measure their words as carefully as the goods that pass across the counter.

Dreskmark Bond-House in the game's 3D view
Dreskmark Bond-House: a screenshot from the game.
Dreskmark Physic-StallBrisa Wend's physic-stall off the market square, where the coroner and the assay-master are also at work.
3 peopleDoors to: Dreskmark Market Square

The stall is close and dim, the air heavy with the bittersweet weight of a hundred drying simples. Stoppered bottles line the shelves in careful rows, and every draught stands set down against its buyer in a book the apothecary keeps close.

Dreskmark Physic-Stall in the game's 3D view
Dreskmark Physic-Stall: a screenshot from the game.
The River CulvertA dark river culvert beneath the mill. Its mouth stays shut until a lead gives you reason to go down.
Doors to: Dreskmark River-Mill