Statuses that enemies and spells put on a hero, with their strength, length and how a second one stacks, as the in-game Codex states them.
SlowWalk speed is reduced; blink and jump are unchanged.
- Strength
- 60%
- Duration
- 3s
- Stacking
- strongest applies; a fresh one resets the time
RootWalking is removed; everything else still works.
- Lasts
- 2s
- Stacking
- one strength only: a second one refreshes the time and adds nothing
Stun stops everything; root stops only walking.
StunEvery action is removed.
- Lasts
- 1s
- Stacking
- one strength only: a second one refreshes the time and adds nothing
Stun stops everything; root stops only walking.
Damage over timeDamage arrives every 1s, each arrival stamped with its element.
- Lasts
- 6s, at the spell's own amount
- Stacking
- one strength only: a second one refreshes the time and adds nothing
VulnerabilityIncoming damage is amplified.
- Strength
- 25%
- Duration
- 4s
- Stacking
- strongest applies; a fresh one resets the time
WeakenOutgoing damage is reduced.
- Strength
- 35%
- Duration
- 4s
- Stacking
- strongest applies; a fresh one resets the time
ShieldA pool of absorbed damage, spent before health.
- Lasts
- 6s, at the spell's own amount
- Stacking
- one strength only: a second one refreshes the time and adds nothing
WardDamage of one named element is reduced by a rate that never reaches zero.
- Strength
- 30%
- Duration
- 6s
- Stacking
- one strength only: a second one refreshes the time and adds nothing
EmpowerOutgoing damage is amplified.
- Strength
- 25%
- Duration
- 4s
- Stacking
- strongest applies; a fresh one resets the time
HasteMovement is faster.
- Strength
- 25%
- Duration
- 4s
- Stacking
- strongest applies; a fresh one resets the time
MarkDamage of one named element is amplified; a new mark replaces only your own.
- Strength
- 30%
- Duration
- 6s
- Stacking
- one strength only: a second one refreshes the time and adds nothing