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Emberveth · Wiki

Statuses

What each status does to you and how it stacks.

Statuses that enemies and spells put on a hero, with their strength, length and how a second one stacks, as the in-game Codex states them.

SlowWalk speed is reduced; blink and jump are unchanged.
Strength
60%
Duration
3s
Stacking
strongest applies; a fresh one resets the time
RootWalking is removed; everything else still works.
Lasts
2s
Stacking
one strength only: a second one refreshes the time and adds nothing

Stun stops everything; root stops only walking.

StunEvery action is removed.
Lasts
1s
Stacking
one strength only: a second one refreshes the time and adds nothing

Stun stops everything; root stops only walking.

Damage over timeDamage arrives every 1s, each arrival stamped with its element.
Lasts
6s, at the spell's own amount
Stacking
one strength only: a second one refreshes the time and adds nothing
VulnerabilityIncoming damage is amplified.
Strength
25%
Duration
4s
Stacking
strongest applies; a fresh one resets the time
WeakenOutgoing damage is reduced.
Strength
35%
Duration
4s
Stacking
strongest applies; a fresh one resets the time
ShieldA pool of absorbed damage, spent before health.
Lasts
6s, at the spell's own amount
Stacking
one strength only: a second one refreshes the time and adds nothing
WardDamage of one named element is reduced by a rate that never reaches zero.
Strength
30%
Duration
6s
Stacking
one strength only: a second one refreshes the time and adds nothing
EmpowerOutgoing damage is amplified.
Strength
25%
Duration
4s
Stacking
strongest applies; a fresh one resets the time
HasteMovement is faster.
Strength
25%
Duration
4s
Stacking
strongest applies; a fresh one resets the time
MarkDamage of one named element is amplified; a new mark replaces only your own.
Strength
30%
Duration
6s
Stacking
one strength only: a second one refreshes the time and adds nothing