
Measured Twice
Win a run, no buildings demolished.
One demolish order ends the attempt, and cancelling a foundation you have just misplaced is a demolish order: X or Delete on anything but the Holdfast and its upgrades counts, finished or not. Buildings the raiders destroy do not count, and an upgrade is not a demolish.
Why not the autopilot?
The autopilot (F1) does demolish: when a gathering camp has worked out its node, it pulls the camp down to build elsewhere. On every one of 78 seeds tried it did so at least once, and nothing a player does beside it stops that. So this run never touches F1. It is played by hand from a build list: the autopilot's own choices on the same seed, with those demolitions left out. Every order stays at its default, and the defaults are the ones the autopilot sets.
The run, in order
The times need not be exact. When a slot is greyed out the stores are short: wait and place it when it lights. In the game's own rules, the same list replayed with every placement delayed at random won 200 of 200 times with delays of up to 60 ticks, and 60 of 60 with delays of up to 800 ticks (2:13 of game clock).


The whole build list (65 placements)
0:20 Quarry · 0:30, 0:40, 0:50 Watchtower · 1:00 Quarry · 1:10, 1:20, 1:30 Signal Tower · 1:40 Barracks · 1:50 Hovel · 2:00, 2:10 Fen Croft · 2:20 Fishing Hut · 2:30 Smithy · 2:40 Fen Mine · 2:50–3:30 five Fen Crofts · 3:40, 3:50 Hovel · 4:00 Cottage · 4:10 Fen Croft · 6:30 Fishing Hut · 7:00 Forager's Hut · 7:10 Quarry · 8:10 Longhouse · 9:50, 10:00 Cottage · 10:30 Barracks · 10:40–11:50 eight Hovels · 12:00 Storehouse · 12:10 Guildhall · 12:20, 12:30 Rekindling Shrine · 15:20 The Causeway · 15:40, 15:50 Cottage · 17:40, 18:10 Bastion · 18:20, 19:00 Garrison · 19:50 Fen Croft · 22:40 Fen Mine · 22:50 Barracks · 25:30 Net Shed · 26:00 Reed Cutter's Stand · 26:20–27:00 four Longhouses · 30:50 Net Shed · 31:00, 31:20 Reed Cutter's Stand · 31:30–31:50 three Fen Farms · 32:00 Eel Wharf.
The recorded run
One game on seed 21 from a fresh profile, played by a script working from the list above as a player would: Space to hold the clock, the building picked in its tab, the tile clicked, an upgrade by clicking the building and then its slot. F1 is never pressed and nothing is demolished. It runs at ×8; the moments the clock is held are shortened in the video. The badge on every frame says so; the game's own music, no commentary. The video ends on the in-game Achievements screen.
What goes wrong
- A misplaced foundation. Cancelling it is a demolish; leave it standing and let it be built. Hold the clock and check the tile before you click.
- F1, even for a moment: the autopilot's first worked-out camp is pulled down.
- Space to let the clock go runs it at ×1, not ×8; nothing breaks, the run just takes eight times as long.
- Any other seed needs its own list: this one is for seed 21's fen.
