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Spoilers ahead. Each guide gives the whole route to an achievement: the build order, its timings and the result. Guides contain solutions and may reveal encounters and progression.

Bressnath · Wiki

The Wide-Crossing Way

Winning a run: the Causeway finished at 32:51 on seed 7, the build order that got there, and the four achievements the same win earned.

The Wide-Crossing Way achievement emblem

The Wide-Crossing Way
Win a run.

A run is won the moment The Causeway's last work is done, and it ends there: the end screen's only button is Back to menu. So whatever else you want from the run has to be true on that tick.

What the Causeway needs

  • To be placed: a Fen Mine, 1,200 stone and 60 tools harvested, and 25 villagers alive. Placing it earns The Long Road Begun.
  • To be finished: 400 wood, 800 stone, 120 iron, 60 tools and 36,000 work. It can stand anywhere a building can; it does not have to go on the fen's marked crossing.
  • Meanwhile: the waves keep coming every 640 ticks, and a lair wakes every 12 waves. A holding that stops building defence while the Causeway rises loses the Holdfast before it is done.

The run, in order

This is the order the recorded run raised things in; the clock is the in-game one.

  1. New Game, seed 7, Begin. Press F1 at once to hand the run to the autopilot and 3 for speed ×8, or play the same order yourself.
  2. Defend and dig first (0:00–1:20). Two Quarries, three Watchtowers and a Barracks, all before the first wave at 3:20.
  3. Homes and iron (1:20–6:00). Hovels, two Lumber Camps, a Smithy and the Fen Mine by 3:20; then Hovels raised to Cottages, three Fen Crofts and a Storehouse.
  4. Food and growth (6:00–15:20). A Guildhall, Fen Farms raised to Dyke Farms, Bakehouses raised to Watermills, Lumbermills, Deep Quarries, Longhouses, and the towers raised to Signal Towers with a Garrison.
  5. Lay the Causeway the moment it unlocks (15:20). The 25th villager came at 15:10; the foundation went down a few seconds later. Keep building while it rises: more homes, Fishing Huts and Forager's Huts for food, Bastions and a Castle.
  6. The Causeway stands at 32:51 (tick 11,831).

The recorded run

One game on seed 7 from a fresh profile, played by the game's own autopilot (F1) at the game's ×8 speed, from the first frame of the fen to the achievements screen. Nothing is sped up afterwards; the badge on every frame says who played. The game's own music, no commentary. Its soldiers broke at least six lairs and it lost no building.

The end screen: The Causeway Stands, 11831 ticks, 32.9 minutes, 31 new
The end of the run: The Causeway Stands at tick 11,831, 31 achievements new to this profile.
The Achievements screen on The Crossing: Fen Made Quiet, Swift Passage, The Wide-Crossing Way and Unbroken lit
The same profile's Achievements screen, The Crossing tab: The Wide-Crossing Way lit, with Swift Passage, Fen Made Quiet and Unbroken from the same win.

Earned by the same run

What goes wrong

  • The Holdfast falls, or the last villager dies: the run is lost. An undefended holding falls to the first waves in about five minutes.
  • The Causeway waits on 25 living villagers: homes and food, not more workshops, are what open it.
  • Your run will not be frame-for-frame this one: pressing F1 a moment later, or building by hand, changes the details.