The trial bosses, in the order they are met. Each gains an ability at 75%, 50% and 25% of its health. The Guides show how to answer every ability.
The Proving WardenThe First Trial · 4 abilities
The First TrialHealth 2,400Arena: the Proving Ring
A towering iron warden with a great hammer. Every new ability joins the fight at a health threshold, and the boss winds up only one action at a time; floor fire may linger into the next.
Abilities
- Hammer Strike (from 100% health)
- Locks one hero's position (4 m, shown 1 s before impact) and smashes the hammer there. Every ~5 s, 40%.
- Debris Wall (from 75% health)
- charges the hammer, strikes the ground; a wall of debris runs outward in every direction to the arena edge (~4 s). Roll, blink or immunity; running cannot escape it.
- Hammer Strike, burning (from 50% health)
- every Hammer Strike throws 3 fiery debris to random spots; each makes a fire pool (4 m), harmless for the first 1 s, then 5 s at 20% per second.
- Charge (from 25% health)
- charges in a random direction to the arena wall, leaving fire behind; stunned ~2 s at the wall. Body 40% (dodge it); trail lasts 3 s at 25% per second.
