The eight detectives offered on the Choose your detective screen. A hero decides your starting skills and morale; every case can be solved with any of them. Portraits are the game's own.
Veren AldecastA Sorvalin finder of the Quiet Trade — eighty-three years, and reads a room like a cold ledger.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 0 |
| Rapport | 0 |
| Perception | 1 |
| Insight | 1 |
| Hands | 1 |
| Lore | 0 |
Perk
The perk's bonus is already counted in the starting skills above.
- Dampening
- The Sorvalin's quiet sense for what is hidden. +1 Insight.
Calla RennA Maevrin finder who came up on the quays — quick hands, quicker feet, hard to rattle.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 0 |
| Rapport | 0 |
| Perception | 1 |
| Insight | 0 |
| Hands | 1 |
| Lore | 0 |
Perk
The perk's bonus is already counted in the starting skills above.
- Adaptable
- A Maevrin's even keel under pressure. +2 starting Morale.
Tomas VaelAn Iremnar scholar of law and old record — slow to speak, long of memory.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 1 |
| Rapport | 0 |
| Perception | 0 |
| Insight | 0 |
| Hands | 0 |
| Lore | 2 |
Perk
The perk's bonus is already counted in the starting skills above.
- Long Memory
- An Iremnar's centuries of record and refinement. +1 Lore.
Sera QuistAn Iremnar clerk-scholar who reads a contract the way others read a face.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 1 |
| Rapport | 0 |
| Perception | 0 |
| Insight | 0 |
| Hands | 0 |
| Lore | 2 |
Perk
The perk's bonus is already counted in the starting skills above.
- Long Memory
- An Iremnar's centuries of record and refinement. +1 Lore.
Garr VaneA Krevorn of the Iron Coast — blunt, tireless, and harder to lie to than most.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 1 |
| Rapport | 1 |
| Perception | 0 |
| Insight | 1 |
| Hands | 0 |
| Lore | 0 |
Perk
The perk's bonus is already counted in the starting skills above.
- Ironbacked
- A Krevorn's hard-nosed, tactical bent. +1 Reason.
Nessa DornA Maevrin who talks her way past any door — warm front, sharp ear.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 0 |
| Rapport | 1 |
| Perception | 0 |
| Insight | 1 |
| Hands | 0 |
| Lore | 0 |
Perk
The perk's bonus is already counted in the starting skills above.
- Adaptable
- A Maevrin's even keel under pressure. +2 starting Morale.
Dren HoltA Korthen surveyor with a craftsman's eye — misses nothing a scene leaves out of place.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 0 |
| Rapport | 0 |
| Perception | 1 |
| Insight | 1 |
| Hands | 1 |
| Lore | 0 |
Perk
The perk's bonus is already counted in the starting skills above.
- Craftwise
- A Korthen's capable, craft-trained hands. +1 Hands.
Bett KorlA Korthen who reads a room by what has been moved — patient, exact, unhurried.
Starting skills
| Skill | Starts at |
|---|---|
| Reason | 0 |
| Rapport | 0 |
| Perception | 1 |
| Insight | 1 |
| Hands | 1 |
| Lore | 0 |
Perk
The perk's bonus is already counted in the starting skills above.
- Craftwise
- A Korthen's capable, craft-trained hands. +1 Hands.