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Heroes

The eight detectives you can play and their starting skills.

The eight detectives offered on the Choose your detective screen. A hero decides your starting skills and morale; every case can be solved with any of them. Portraits are the game's own.

Veren AldecastA Sorvalin finder of the Quiet Trade — eighty-three years, and reads a room like a cold ledger.
SorvalinFinderMorale 0

Starting skills

SkillStarts at
Reason0
Rapport0
Perception1
Insight1
Hands1
Lore0

Perk

The perk's bonus is already counted in the starting skills above.

Dampening
The Sorvalin's quiet sense for what is hidden. +1 Insight.
Calla RennA Maevrin finder who came up on the quays — quick hands, quicker feet, hard to rattle.
MaevrinFinderMorale 2

Starting skills

SkillStarts at
Reason0
Rapport0
Perception1
Insight0
Hands1
Lore0

Perk

The perk's bonus is already counted in the starting skills above.

Adaptable
A Maevrin's even keel under pressure. +2 starting Morale.
Tomas VaelAn Iremnar scholar of law and old record — slow to speak, long of memory.
IremnarScholarMorale 0

Starting skills

SkillStarts at
Reason1
Rapport0
Perception0
Insight0
Hands0
Lore2

Perk

The perk's bonus is already counted in the starting skills above.

Long Memory
An Iremnar's centuries of record and refinement. +1 Lore.
Sera QuistAn Iremnar clerk-scholar who reads a contract the way others read a face.
IremnarScholarMorale 0

Starting skills

SkillStarts at
Reason1
Rapport0
Perception0
Insight0
Hands0
Lore2

Perk

The perk's bonus is already counted in the starting skills above.

Long Memory
An Iremnar's centuries of record and refinement. +1 Lore.
Garr VaneA Krevorn of the Iron Coast — blunt, tireless, and harder to lie to than most.
KrevornConfidantMorale 0

Starting skills

SkillStarts at
Reason1
Rapport1
Perception0
Insight1
Hands0
Lore0

Perk

The perk's bonus is already counted in the starting skills above.

Ironbacked
A Krevorn's hard-nosed, tactical bent. +1 Reason.
Nessa DornA Maevrin who talks her way past any door — warm front, sharp ear.
MaevrinConfidantMorale 2

Starting skills

SkillStarts at
Reason0
Rapport1
Perception0
Insight1
Hands0
Lore0

Perk

The perk's bonus is already counted in the starting skills above.

Adaptable
A Maevrin's even keel under pressure. +2 starting Morale.
Dren HoltA Korthen surveyor with a craftsman's eye — misses nothing a scene leaves out of place.
KorthenSurveyorMorale 0

Starting skills

SkillStarts at
Reason0
Rapport0
Perception1
Insight1
Hands1
Lore0

Perk

The perk's bonus is already counted in the starting skills above.

Craftwise
A Korthen's capable, craft-trained hands. +1 Hands.
Bett KorlA Korthen who reads a room by what has been moved — patient, exact, unhurried.
KorthenSurveyorMorale 0

Starting skills

SkillStarts at
Reason0
Rapport0
Perception1
Insight1
Hands1
Lore0

Perk

The perk's bonus is already counted in the starting skills above.

Craftwise
A Korthen's capable, craft-trained hands. +1 Hands.