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Bressnath · Wiki

Nothing Left Unseen

Every walkable tile of the fen seen: a long autopilot run on seed 75, the last tile at 57:20.

Nothing Left Unseen achievement emblem

Nothing Left Unseen
Reveal every walkable tile of the fen.

Every walkable tile you can reach from the Holdfast must have been seen once. Open water and sealed pockets do not count, but the percentage is rounded down, so one unseen corner holds it at 99. It is far harder than Charted the Fen V, which counts a region on its first seen tile: the recorded run had all 64 regions at 25:20 and the last tile only at 57:20.

How the fen gets seen

The run, in order

  1. New Game, seed 75, Begin. Press F1 for the autopilot and 3 for speed ×8.
  2. Let it grow and keep an army: its soldiers broke all eight lairs by 27:45 (Unmaker IV), which also clears the way for the scouts.
  3. Charted the Fen V (all 64 regions) came at 25:20. From there it is the corners.
  4. Nothing Left Unseen unlocked at 57:20 (tick 20,641), with the Causeway not yet laid.
The holding on seed 75 at tick 10396
Tick 10,396: all 64 regions touched, most of the fen still to be seen tile by tile.

The recorded run

One game on seed 75 from a fresh profile, played by the game's autopilot (F1) at the game's ×8 speed. The run is left from the pause menu once the achievement is announced, and the video ends on the in-game Achievements screen. The badge on every frame says who played; the game's own music, no commentary.

The Achievements screen, The Fen tab: Nothing Left Unseen lit at the top
The same profile's Achievements screen, The Fen tab: Nothing Left Unseen lit.

What goes wrong