Morass GamesWiki

Bressnath · Wiki

Resources

The nine resources and every building that makes them.

The nine resources in the top bar. Each entry lists every building that makes it and at what rate. Icons are the game's own.

WoodTimber, cut from the fen's standing wood and its drowned copses. Everything is built out of it and nothing is built without it.

Produced by

BuildingWork
Holdfast1 crew · 30 per 100 work · from woodland
Lumber Camp3 crew · 85 per 100 work · from woodland
Lumbermill4 crew · 130 per 100 work · from woodland
Great Hall1 crew · 42 per 100 work · from woodland
Timber Yard5 crew · 190 per 100 work · from woodland
Emberhall2 crew · 57 per 100 work · from woodland

Workshops that use it up: Holdfast, Bakehouse, Smithy, Great Hall, Watermill, Forge, Foundry, Emberhall.

Part of the cost of 53 buildings.

Upkeep for: Bakehouse, Smithy, Watermill, Forge, Foundry.

StoneCut from the dry bones of the fen — the gravel ridges and outcrops the water has not taken. Walls, foundations and the Causeway's piers.

Produced by

BuildingWork
Holdfast1 crew · 20 per 100 work · from rock outcrop
Quarry3 crew · 60 per 100 work · from rock outcrop
Deep Quarry4 crew · 95 per 100 work · from rock outcrop
Great Hall1 crew · 28 per 100 work · from rock outcrop
Stoneworks5 crew · 140 per 100 work · from rock outcrop
Emberhall2 crew · 38 per 100 work · from rock outcrop

Part of the cost of 42 buildings.

Upkeep for: Foundry.

IronDug out of the same stone, and the bottleneck of the whole middle game: no iron means no tools, and no tools means the industry never starts.

Produced by

BuildingWork
Holdfast1 crew · 12 per 100 work · from rock outcrop
Fen Mine3 crew · 45 per 100 work · from rock outcrop
Great Hall1 crew · 17 per 100 work · from rock outcrop
Deep Delve4 crew · 75 per 100 work · from rock outcrop
Emberhall2 crew · 23 per 100 work · from rock outcrop

Workshops that use it up: Holdfast, Smithy, Great Hall, Forge, Foundry, Emberhall.

Part of the cost of 15 buildings.

ReedMarsh reed, cut and dried. Thatch, rope and cloth — and the one thing the holding makes that a caravan reliably wants.

Produced by

BuildingWork
Holdfast1 crew · 22 per 100 work · from reed marsh
Reed Cutter's Stand2 crew · 65 per 100 work · from reed marsh
Great Hall1 crew · 31 per 100 work · from reed marsh
Thatcher's Yard3 crew · 95 per 100 work · from reed marsh
Emberhall2 crew · 42 per 100 work · from reed marsh

Workshops that use it up: Holdfast, Caravan Market, Great Hall, Market Hall, Weighhouse, Emberhall.

Part of the cost of 16 buildings.

ToolsMade at a forge from iron and wood. Half the roster asks for them and nothing else in the game produces them.

Produced by

BuildingWork
Holdfast1 crew · 10 per 100 work · needs 1 wood · 2 iron
Smithy2 crew · 30 per 100 work · needs 1 wood · 2 iron
Great Hall1 crew · 14 per 100 work · needs 1 wood · 2 iron
Forge3 crew · 55 per 100 work · needs 1 wood · 2 iron
Foundry4 crew · 90 per 100 work · needs 1 wood · 2 iron
Emberhall2 crew · 19 per 100 work · needs 1 wood · 2 iron

Part of the cost of 23 buildings.

CoinEnters the fen only through trade. Nothing is mined for it and nothing is farmed for it; a caravan or boat brings it, taking reed or fish away.

Produced by

BuildingWork
Holdfast1 crew · 8 per 100 work · needs 1 reed
Caravan Market2 crew · 25 per 100 work · needs 1 reed
Great Hall1 crew · 11 per 100 work · needs 1 reed
Market Hall3 crew · 40 per 100 work · needs 1 reed
Weighhouse4 crew · 60 per 100 work · needs 1 reed
Eel Wharf2 crew · 20 per 100 work · needs 1 fish
Chandlery3 crew · 32 per 100 work · needs 1 fish
Harbour Reach4 crew · 48 per 100 work · needs 1 fish
Emberhall2 crew · 15 per 100 work · needs 1 reed

Coin is spent only by the caravan, which buys what your next building lacks.

FishPulled from open water. The fen's most abundant food and the one that needs a shore to work from.
food

Produced by

BuildingWork
Holdfast1 crew · 24 per 100 work · from open water
Fishing Hut2 crew · 70 per 100 work · from open water
Great Hall1 crew · 34 per 100 work · from open water
Net Shed3 crew · 105 per 100 work · from open water
Boathouse4 crew · 150 per 100 work · from open water
Emberhall2 crew · 46 per 100 work · from open water

Workshops that use it up: Holdfast, Bakehouse, Great Hall, Watermill, Eel Wharf, Chandlery, Harbour Reach, Emberhall.

Upkeep for: Barracks, Garrison.

Food is one store: fish, grain and game all feed the same mouths. Keeping two kinds at a tenth of the larder or more lifts contentment by 10, all three by 20.

GrainSown in fields and ground into bread. The slowest food to set up and the one that feeds the most people once it is running.
food

Produced by

BuildingWork
Holdfast1 crew · 35 per 100 work · needs 1 wood · 1 fish
Fen Farm3 crew · 75 per 100 work · from sown field
Bakehouse2 crew · 110 per 100 work · needs 1 wood · 1 fish
Great Hall1 crew · 49 per 100 work · needs 1 wood · 1 fish
Dyke Farm4 crew · 115 per 100 work · from sown field
Watermill3 crew · 170 per 100 work · needs 1 wood · 1 fish
Emberhall2 crew · 66 per 100 work · needs 1 wood · 1 fish

Upkeep for: Barracks, Castle, Garrison, Citadel.

Food is one store: fish, grain and game all feed the same mouths. Keeping two kinds at a tenth of the larder or more lifts contentment by 10, all three by 20.

GameHunted out of the reed beds and the scrub. Steady, unglamorous, and it never quite runs out the way a forest does.
food

Produced by

BuildingWork
Holdfast1 crew · 18 per 100 work · from game cover
Forager's Hut2 crew · 55 per 100 work · from game cover
Great Hall1 crew · 25 per 100 work · from game cover
Hunter's Lodge3 crew · 85 per 100 work · from game cover
Emberhall2 crew · 34 per 100 work · from game cover

Upkeep for: Castle, Citadel.

Food is one store: fish, grain and game all feed the same mouths. Keeping two kinds at a tenth of the larder or more lifts contentment by 10, all three by 20.